Hi,
Using the latest FstormRender build 2.0.0L. I've noticed that with PBR material, a Noise map in the Refraction channel makes glass appear cloudy/opaque, while the Standard Fstorm material with the same setup renders transparent correctly.
If I remove the Noise map from PBR Refraction, it works, but then there's no flexibility and the map slot becomes useless.
Screenshot attached comparing both materials with identical settings.
Is this expected behavior for PBR materials?
Thanks!
Using the latest FstormRender build 2.0.0L. I've noticed that with PBR material, a Noise map in the Refraction channel makes glass appear cloudy/opaque, while the Standard Fstorm material with the same setup renders transparent correctly.
If I remove the Noise map from PBR Refraction, it works, but then there's no flexibility and the map slot becomes useless.
Screenshot attached comparing both materials with identical settings.
Is this expected behavior for PBR materials?
Thanks!
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