Announcement

Collapse
No announcement yet.

Broken volumetric material

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Broken volumetric material

    Hi,

    I'm on the latest version. Is the volumetric material broken? No matter what values I put in, I cannot get it to be see-through. Also the emission setting does not work, it is stuck at a plain white material, in my scene render but also in the material preview.

    I was also wondering why the volume material does not have the softness setting as the Atmosphere does in the render settings? They are essentially the same thing, correct?

  • #2
    the whole reason I switched to an object to simulate haze was because I cannot exclude the Atmosphere haze from a light. It would be great if that was possible

    Comment


    • #3
      Have you applied FStorm volume modifier to the object?

      Comment


      • #4
        No I haven't, will try this tomorrow. But isnt this for creating clouds? I just want the same effect as the atmosphere but local. What is confusing is that the material preview does not show any effect to the sphere it has been applied to. This is what made me think something was wrong.

        Comment

        Working...
        X