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16/32/48 bits color depth for RT

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  • 16/32/48 bits color depth for RT

    When i render an object with a texture 32bits color depth, the RT downgrades color depth, and artifacts appear.

    Edit: Due to the bitmap compression option! Solved
    Last edited by Sylk; 02-14-2022, 11:16 AM.
    Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
    Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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