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Hi Karba. Could you add a map to use vector files (ai, svg, dxf, ...) as texture/map, like the Max standard vector map, and make it compatible with FStormDisplacement?
Thanks
Oh too bad.
Maybe an acceptable way: the map could convert the vector file to a bitmap according settable resolution, with "adaptative" option which defines the optimal resolution according to the render resolution / object proximity (from camera).
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