Announcement

Collapse
No announcement yet.

FStormVectorMap

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • FStormVectorMap

    Hi Karba. Could you add a map to use vector files (ai, svg, dxf, ...) as texture/map, like the Max standard vector map, and make it compatible with FStormDisplacement?
    Thanks
    Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
    Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

  • #2
    Displacement requires only bitmap textures anyway. And vector format is hard to support on gpu side.

    Comment


    • #3
      Oh too bad.
      Maybe an acceptable way: the map could convert the vector file to a bitmap according settable resolution, with "adaptative" option which defines the optimal resolution according to the render resolution / object proximity (from camera).
      Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
      Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

      Comment


      • #4
        I guess make it adaptative would be not easy, so Parameters rollout could be simply looks like this:
        Click image for larger version

Name:	FSvector_proto.png
Views:	1
Size:	7.1 KB
ID:	12322



        + the output rollout
        Last edited by Sylk; 02-27-2022, 09:26 PM.
        Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
        Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

        Comment

        Working...
        X