Hi, Andrey! This is not a new feature or bug, it`s just some very inconvenient work of the fstorm light. It would be great if you "fix" it. Thing is that if you include or exclude objects from the light, you usually expect it not effect or effect only this objects in the list. But somehow the light is still effecting all others not in the list.
So lets say you include some object in the light means you don`t want this light to effect any others in the scene for 100%.
So lets say you include some object in the light means you don`t want this light to effect any others in the scene for 100%.
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