based on this render from corona, would be nice to have this feature as well to add nice chromatic aberation in the renders as seen by this work from Xavier Catuto
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ability to input a map in the depth of field slot
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ability to input a map in the depth of field slot
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Fstorm Camera is to basic. Could you implement real behavior like a real camera? iso, f-number, etc... or make it 100% compatible with max physical camera. Please!!!
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maybe I'm asking to much but... if possible could you implement it in a way that don't hit the performance when not in use ?
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I will check what I can do. It is possible to implement, but not as a post effect.
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It's an effect widely used by many people. ArionFX also has it. It even occurres in high end photography:Originally posted by Karba View PostWhy do you need it? This is a really cheap way of making images more "realistic". And post effect will blur image a lot.
http://www.wkworks.com/sites/default...20gubi%203.jpg (Table legs, vases, sideboard).
Even though it is very subtle and might blur the image a little it also takes some of that clean cg feel.
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mitviz, again this is rather a compromise than a solution, but you could try to add some kind of channel separation effect, and modulate it with a z depth map, (for now rendered in scan line or quicksilver or something)
actually you can get pretty sharp and have aberration this way, plus is very fast in comparison to the real thing, talking about VR here
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I'm not saying that I like it, but man is clear and easy to spot even without the red remarks
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Maybe another approach: Karba, possible to add Chromatic Aberration as a Post Effect in the FStorm camera?
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