Im experimenting with Stingray and I want to assign a Direct X Shader so that when Im connecting to Stingray i dont have to reassign all my materials.
Can you program something like, that i could assign a Direct X Shader to my geometry and it renders the FStorm Material behind so that Fstorm Skips the Direct X Material and when exporting i dont have to reassign the DX Materials? =)
Can you program something like, that i could assign a Direct X Shader to my geometry and it renders the FStorm Material behind so that Fstorm Skips the Direct X Material and when exporting i dont have to reassign the DX Materials? =)
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