Hey guys,
Here I post my latest project. Lighting, Materials and Rendering are completely done with FStorm.
I hope you like it.
Announcement
Collapse
No announcement yet.
@moshiri.farzad Gallery
Collapse
X
-
Hey guys
Here's my new project I've been working on these days :
C&C's are welcome
- 1 like
Leave a comment:
-
sure he means that as your scene's confined, aka closely surrounded by walls, plants and other opaque objects, the final lighting area that manage to illuminates it is smaller than if it where in the open, so it should cast sharper shadows, but I couldn't tell, I just see the shadows OKOriginally posted by frzd_m View Post
Nice advise about framing ... but this one's not clear to me : "the outside is confined so use sharper shadows"
in real life must of the times you end up using extra lighting and soft boxes anyway
Leave a comment:
-
Oh thanks a lot antonyebl ; such a perfect insightOriginally posted by antonyebl View Postat a glance the image looks actually pretty good
personally I have no issue with the framing
(it shows the space - kitchen & living... standard developer stuff)
but there's quite a number of things that make the image look off on closer inspection
most notably
- brown carpet material
- large horizontal glass pane has no subdivision
- generally the frames look weird (how'd they function) especially the bottom
- brick tiling at the ceiling (also shading looks rather flat)
- ivy looks good (render-wise) but 'placement' is unconvincing, and some soil/greenery would be visible (flush with the top of the pot)
- bench material (pallets) also looks bit off
more design points
- there are no lighting fixtures visible (there would be something)
- with this minimalist concrete counter one wouldn't put this type of oval metal sink (& why are there two sinks?)
- one wouldn't put hobs right next to the sink (there would be fan extractor above the hobs)
- cupboards plinth/kickboard looks too low
also it'd make more sense to have dining instead of the sofa (in front of the kitchen)
[ATTACH=CONFIG]n10473[/ATTACH]
Thank you for your time and energy ; nice pieces of advise.
Since I wasn't the designer for this project, the materials, the models placed (or not), windowframe/cabinet details, ... are decided by the designer.
(except window glass subdivision and brick tiling which I didn't notice at all
)
Leave a comment:
-
at a glance the image looks actually pretty good
personally I have no issue with the framing
(it shows the space - kitchen & living... standard developer stuff)
but there's quite a number of things that make the image look off on closer inspection
most notably
- brown carpet material
- large horizontal glass pane has no subdivision
- generally the frames look weird (how'd they function) especially the bottom
- brick tiling at the ceiling (also shading looks rather flat)
- ivy looks good (render-wise) but 'placement' is unconvincing, and some soil/greenery would be visible (flush with the top of the pot)
- bench material (pallets) also looks bit off
more design points
- there are no lighting fixtures visible (there would be something)
- with this minimalist concrete counter one wouldn't put this type of oval metal sink (& why are there two sinks?)
- one wouldn't put hobs right next to the sink (there would be fan extractor above the hobs)
- cupboards plinth/kickboard looks too low
also it'd make more sense to have dining instead of the sofa (in front of the kitchen)
- 1 like
Leave a comment:
-
Nice advise about framing ... but this one's not clear to me : "the outside is confined so use sharper shadows"Originally posted by anshumansinghr View PostThere is a problem with the camera position. It needs to focus on something, currently it is not focusing on either the living space or the kitchen. Also the outside is confined so use sharper shadows, it gives volume. Hope this helps.
Leave a comment:
-
There is a problem with the camera position. It needs to focus on something, currently it is not focusing on either the living space or the kitchen. Also the outside is confined so use sharper shadows, it gives volume. Hope this helps.
Leave a comment:
-
Hi
I'd like to share the first shot of my latest project with FStorm ;
C&C are welcome
- 1 like
Leave a comment:
Leave a comment: