Hide all lights when you render and that should make the render blaze through and get you an alpha.
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Saving the alpha channel
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Originally posted by Tok Tok View PostYes I enabled the "process alpha" option but I need it as a pass for this specific purpose. I'm just going to re-render the whole animation. I made the mistake of rendering out a mask instead of an Alpha channel so I don't have the transparency of the glass baked in. That's the reason I wanted to do a seperate Alpha pass, it's a bit faster then fully rendering each frame again.
btw I was able to save the beauty pass with an alpha baked in, I just didn't check the Include Alpha option. But still can't extract the alpha from those files.Last edited by Sylk; 03-29-2022, 11:17 AM.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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