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Fsorm lighting limitation

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  • Fsorm lighting limitation

    Hi

    I want to point out to a general lighting limitation I have been facing for a long time. I am sharing a link of video that explains it with a real-project example.

    https://youtu.be/L2EDRLJn4tk

    Basically it is related with light intensity. The problem I have been facing is that the light intensity decreases as the scale (dimension) of the scene grows big.

    I would love to bring to the attention of the developers.

    Regards
    Manish

  • #2
    Not much can be done here. Sampling many lights is not an easy task. You can only decrase kernel exposure with higher rendering time.

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    • #3
      I have no programming background but i am throwing away a suggestion that is if the lighting samples can be calculated separately to provide more accurate lighting detail.

      Thanks

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