Hi
I want to point out to a general lighting limitation I have been facing for a long time. I am sharing a link of video that explains it with a real-project example.
https://youtu.be/L2EDRLJn4tk
Basically it is related with light intensity. The problem I have been facing is that the light intensity decreases as the scale (dimension) of the scene grows big.
I would love to bring to the attention of the developers.
Regards
Manish
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Fsorm lighting limitation
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Fsorm lighting limitation
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I have no programming background but i am throwing away a suggestion that is if the lighting samples can be calculated separately to provide more accurate lighting detail.
Thanks
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Not much can be done here. Sampling many lights is not an easy task. You can only decrase kernel exposure with higher rendering time.
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