Hey everyone,
I have been using FStormRender for a few months now and I am really impressed with its ease of use and the quality of the results. However, I am still trying to fine-tune my lighting setups, especially for interior scenes. Sometimes, my renders come out looking either too flat or overly contrasty and I feel like I am missing something:
I typically use an HDRI environment for overall lighting and a few additional lights for accents but I am not sure if I am approaching this the best wa: Are there any recommended settings or techniques to get more natural and balanced lighting with FStorm: ??
Also, if anyone has tips for using FStorm's adaptive lighting, that would be super helpful. I want to ensure that my scenes are both realistic and optimized for rendering speed: I have also read this https://fstormrender.com/forum/forum/general-discussion/8262-spot-and-flutter-direct-lights but couldn't get enough solution.
Looking forward to hearing your insights and any tricks that have worked for you !!
Thanks
I have been using FStormRender for a few months now and I am really impressed with its ease of use and the quality of the results. However, I am still trying to fine-tune my lighting setups, especially for interior scenes. Sometimes, my renders come out looking either too flat or overly contrasty and I feel like I am missing something:
I typically use an HDRI environment for overall lighting and a few additional lights for accents but I am not sure if I am approaching this the best wa: Are there any recommended settings or techniques to get more natural and balanced lighting with FStorm: ??
Also, if anyone has tips for using FStorm's adaptive lighting, that would be super helpful. I want to ensure that my scenes are both realistic and optimized for rendering speed: I have also read this https://fstormrender.com/forum/forum/general-discussion/8262-spot-and-flutter-direct-lights but couldn't get enough solution.
Looking forward to hearing your insights and any tricks that have worked for you !!
Thanks