Hi Andrey! I have a technical question if you don`t mind.
When you use Linear tone mapping, you get full range light/colors in the output exr file. And if you apply exposure in photoshop or nuke, it works properly. No questions here)
But when you use Simple or Advanced for instance, you get your light range clamped in the output exr, but not in the frambuffer. So it work properly in framebuffer! but not in the output file. When you save 32bit exr with a Simple tone mapping, the "white level" is clumped. You don`t get the same exposure result as in the frambuffer.
So is it possible to keep that color depth like in the framebuffer with tone mapping saved in exr? Would be awesome as hell.
When you use Linear tone mapping, you get full range light/colors in the output exr file. And if you apply exposure in photoshop or nuke, it works properly. No questions here)
But when you use Simple or Advanced for instance, you get your light range clamped in the output exr, but not in the frambuffer. So it work properly in framebuffer! but not in the output file. When you save 32bit exr with a Simple tone mapping, the "white level" is clumped. You don`t get the same exposure result as in the frambuffer.
So is it possible to keep that color depth like in the framebuffer with tone mapping saved in exr? Would be awesome as hell.
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