Announcement

Collapse
No announcement yet.

FStorm Color Management

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • FStorm Color Management

    First of all: FStorm is great. I love it.

    But I'm very confused with the Color Management of FStorm. My workflow tipically is the next: make a plane and a Sky object (Environment) with one solid white color. If the color is the same in the material editor (or color selector) and in the render view then I made everything well.



    I came from C4D and I'm new in Max. Whatever I did in FStorm only the HDR lighting improved. Here is little comparison between Cinema 4D and Arnold and FStorm. Everything should look like the same but it didn't. It is a simple scene without tonemapping or anything else.

    Arnold:



    FStorm:



    I uploaded the whole 3dsmax scene file. You can download from here: https://www.dropbox.com/s/vjf1wnfas3...torm_scene.zip

    I appreciate all the help. I really want to use this great renderer. Thanks.

  • #2
    Think your gamma is set to 1.0 in C4D, and 2.2 in Max.

    For me, colors looks correct. See pic.

    Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
    Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

    Comment


    • #3
      No, it's 2.2 in C4D too. I used the same colors in Arnold and FStorm but the results is different. And I don't know why. Currently I'm out of ideas.

      I made an image sample. I know it's because 2.2 Gamma of Max. But how can I choose exactly RGB (150, 150, 150) or anything else?

      Comment


      • #4
        Originally posted by gvman View Post
        how can I choose exactly RGB (150, 150, 150)
        I wrote you a script with which you can see Color Matching based on the Gamma you want. Enjoy.

        In your case to get 150,150,150 in 2.2 set color to 79,79,79 :
        Click image for larger version

Name:	SGX-GammaColorMatching_150with22.png
Views:	1
Size:	2.6 KB
ID:	6326

        Attached Files
        Last edited by Sylk; 11-03-2016, 04:35 PM.
        Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
        Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

        Comment


        • adams
          adams commented
          Editing a comment
          Fantastic little script Sylk!

      • #5
        And now it looks like your Arnold pic

        Click image for larger version

Name:	fstorm_corr.jpg
Views:	1
Size:	209.3 KB
ID:	6332



        Click image for larger version

Name:	fs.png
Views:	1
Size:	1.15 MB
ID:	6333
        Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
        Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

        Comment


        • #6
          Thank you for your time and for your kindness. It's fantastic. Thank you again Sylk!

          Comment


          • Sylk
            Sylk commented
            Editing a comment
            It was a pleasure

        • #7
          so what was the real issue?

          Comment


          • #8
            No real issue, it's a normal working. With a Gamma to 2.2 a color looks washed out to screen compared gamma 1.0. Need to compensate the color code to show the same apparent color than gamma 1.0
            Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
            Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

            Comment


            • #9
              If you are lazy just save a 4x4px pic with the color and use a bitmap. Gamma gets corrected by default.

              Comment


              • mitviz
                mitviz commented
                Editing a comment
                i usually do things this way to reuse in different scenes of a color pallet cropped from photohsop or something
            Working...
            X