Hey guys,
pretty much new user here.
I'm struggling a bit understanding how Fstorm works in terms of samples/noise treshold etc...
First I don't have multiple GPU, just one GTX 780m 4GB on an iMac 27 (through bootcamp W10), so I can understand that render times are quite high (9 hours at 3000x2500), but I was expecting much lower than V-ray or Corona and I think they will be, but as soon as I understand the engine.
I'm currently working on an interior scene (a commercial one, so I'm not going to post the scene, but I'll try to be as much detailed as you ask) it's a store, with just one large glass entrance and inside full of spotlights (attached on the ceiling and inside the shop windows).
The scene it's light with a HDRI map in the environment, all setted as Daniel Reutesward explained in his post months ago, and I've assigned a light material with a power of 50 to the spotlights.
With the default settings (the same Daniel uses) the scene is very noisey and really dark. I have to crank the exposure of the environment at least at 12 and the exposure of the HDRI map too.
My first question is:
How do I know how much samples render samples I need? more mean more quality? speed? I've seen Johannes in his tutorials crank them to 10000 and daniel just 1000 and have pretty much the same results...confusing.
Same goes for the light samples, how do I set them? more lights I have inside the scene means more samples i need?
I know that using portals speed up the whole thing, but is realism losing it?
Thanks!
pretty much new user here.
I'm struggling a bit understanding how Fstorm works in terms of samples/noise treshold etc...
First I don't have multiple GPU, just one GTX 780m 4GB on an iMac 27 (through bootcamp W10), so I can understand that render times are quite high (9 hours at 3000x2500), but I was expecting much lower than V-ray or Corona and I think they will be, but as soon as I understand the engine.
I'm currently working on an interior scene (a commercial one, so I'm not going to post the scene, but I'll try to be as much detailed as you ask) it's a store, with just one large glass entrance and inside full of spotlights (attached on the ceiling and inside the shop windows).
The scene it's light with a HDRI map in the environment, all setted as Daniel Reutesward explained in his post months ago, and I've assigned a light material with a power of 50 to the spotlights.
With the default settings (the same Daniel uses) the scene is very noisey and really dark. I have to crank the exposure of the environment at least at 12 and the exposure of the HDRI map too.
My first question is:
How do I know how much samples render samples I need? more mean more quality? speed? I've seen Johannes in his tutorials crank them to 10000 and daniel just 1000 and have pretty much the same results...confusing.
Same goes for the light samples, how do I set them? more lights I have inside the scene means more samples i need?
I know that using portals speed up the whole thing, but is realism losing it?
Thanks!
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