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FStormRender for 3ds Max v1.2.5f (Stable) Updated 30/08/2018

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  • FStormRender for 3ds Max v1.2.5f (Stable) Updated 30/08/2018

    Changes:
    • Multi matte render element,
    • Uvw render element,
    • DOF f-number support,
    • GeoPattern real world mapping option
    • Material transit option for render elements (visibility in glasses, mirrors and so on),
    • Allowing several render elements with the same type but different settings
    • Using 3ds max settings for active render viewport in RT,
    • Stop animation rendering in case of gpu errors
    • material id channel render element
    • texture render element

    Bug fixes:
    • Base fstorm material doesn't save emission exlude list
    • Crash in case of render element + rounded edges use
    • Texture render element with bitmap texture crash
    • Emission/bump map slots swap for some old scenes
    • Shell material conversion crash
    • Incorrect VRay HDRI texture conversion
    • Broken Materials and Objects render elements
    • Broken multiple importance sampling

    This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.2.5a

    Comment


    • #3
      Version is updated to 1.2.5b

      Comment


      • #4
        Good job, Karba...~!

        Comment


        • #5
          Version is updated to 1.2.5c

          Comment


          • #6
            Version is updated to 1.2.5d

            Comment


            • #7
              Version is updated to 1.2.5e
              This is an important update with speed drop fix.

              Comment


              • #8
                Version is updated to 1.2.5f
                Lock viewport button is back.

                Comment

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