Changes:
• FStorm frame buffer build-in tone mapping
• Sss/fog rendering rework with speed up
• Copying FStorm frame buffer to clipboard
• Render time limit
• Increase FStormMultiTexture limit from 16 to 32
• Vrayfastsss2 conversion
Bug fixes:
• Material editor crash if no license
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• FStorm frame buffer build-in tone mapping
• Sss/fog rendering rework with speed up
• Copying FStorm frame buffer to clipboard
• Render time limit
• Increase FStormMultiTexture limit from 16 to 32
• Vrayfastsss2 conversion
Bug fixes:
• Material editor crash if no license
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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