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FStormRender for 3ds Max v1.2.8a (updated 21/11/2018)

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  • FStormRender for 3ds Max v1.2.8a (updated 21/11/2018)

    Changes:
    • FStorm frame buffer build-in tone mapping
    • Sss/fog rendering rework with speed up
    • Copying FStorm frame buffer to clipboard
    • Render time limit
    • Increase FStormMultiTexture limit from 16 to 32
    • Vrayfastsss2 conversion

    Bug fixes:
    • Material editor crash if no license


    This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Version is updated
    Bug fixed:
    render speed drop
    broken render element transit option
    incorrect fb build in tone mapping placement

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