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FStormRender for 3ds Max v1.3.3i (updated 16/08/2019)

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  • FStormRender for 3ds Max v1.3.3i (updated 16/08/2019)

    Changes:
    • geometry memory optimization (30%-50% less memory use)
    • focus picker ignores invisible (zero opacity) objects
    • bitmap random tiling
    • corona color correction texture conversion
    • triplanar independed axis rotation
    Bug fixes:
    • incorrect production render alpha
    • broken motion blur and displacement bump mapping
    • right click cancel fstorm ligth creation crash
    • network rendering crash
    • broken geopattern normals
    • broken geopattern uvw coordinates
    • incorrect object colors with motion blur
    • incorrect reflections/refractions visibility of material Id channel
    • incorrect network rendering
    • broken focus picker in case of some gpu disabled
    • incorrect motion blur geometry
    • incorrect render mask with multiple reflections/refractions
    • diffuse material affects multimatte/material Id channel
    • fstorm light sources affect material Id channel
    • broken support of old gpus models
    • scene conversion bugs
    • incorrect triplanar bump shading
    • incorrect environment direct lighting sampling

    This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Network slave requires full license at the moment. There will be a special network license in the future.
    Render slave software is in RenderSlave folder and has to be run on render node PC.

    This build has a speed drop about 3-5% because of geometry memory optimization. It will be fixed in the future.

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.3.3a

    Fixes:
    • broken motion blur and displacement bump mapping
    • right click cancel fstorm ligth creation crash

    Comment


    • #3
      Version is updated to 1.3.3b

      Fixes:
      • network rendering crash
      • broken geopattern normals

      Comment


      • #4
        Version is updated to 1.3.3c

        Fixes:
        • broken geopattern uvw coordinates

        Comment


        • #5
          Version is updated to 1.3.3d

          Fixes:
          • incorrect object colors with motion blur
          • incorrect reflections/refractions visibility of material Id channel

          Comment


          • #6
            Version is updated to 1.3.3e

            Fixes:
            • incorrect network rendering
            • broken focus picker in case of some gpu disabled

            Comment


            • #7
              Thanks for your hard working
              Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
              Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

              Comment


              • #8
                Version is updated to 1.3.3f

                Bug fixes:
                • incorrect motion blur geometry
                • incorrect render mask with multiple reflections/refractions
                • diffuse material affects multimatte/material Id channel
                • fstorm light sources affect material Id channel

                Comment


                • #9
                  Version is updated to 1.3.3g

                  Changes:
                  • bitmap random tiling

                  Comment


                  • #10
                    Version is updated to 1.3.3h

                    Changes:
                    • corona color correction texture conversion
                    Bug fixes:
                    • broken support of old gpus models
                    • scene conversion bugs

                    Comment


                    • #11
                      Version is updated to 1.3.3i

                      Changes:
                      • triplanar independed axis rotation
                      Bug fixes:
                      • incorrect triplanar bump shading
                      • incorrect environment direct lighting sampling

                      Comment

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