Changes:
• portals + environment direct lighting optimization
• fstorm bitmap texture transform input (from another texture)
• fstorm random color input slot
• right click pixel info
• network license support
• distance texture
• color correction settings input
• improved sampling of long lights
• glossy preserve clamp option
Bug fixes:
• broken IES lighting
• slow instances processing
• slow direct lighting processing
• portals sampling artifacts
• incorrect gpu memory display
• incorrect rounded edges + motion blur
• no prodution render in case of offline mode
• distance+bitmap textures crash
• sun + exclude gpu crash
• distance texture offset doesn't work
• distance texture geometry crash
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
This build may change scene environment lighting significantly. Don’t use for current projects.
Please let us know if you have any issues with this version.
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FStormRender for 3ds Max v1.3.4g (updated 05/11/2019)
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FStormRender for 3ds Max v1.3.4g (updated 05/11/2019)
Tags: None
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Version is updated to 1.3.4g
Bug fixes:
• distance texture offset doesn't work
• distance texture geometry crash
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Version is updated to 1.3.4f
Changes:
• improved sampling of long lights
• glossy preserve clamp option
Bug fixes:
• sun + exclude gpu crash
Leave a comment:
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Version is updated to 1.3.4e
Changes:
• color correction settings input
Bug fixes:
• distance+bitmap textures crash
Leave a comment:
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Version is updated to 1.3.4d
Changes:
• distance texture
Bug fixes:
• incorrect gpu memory display
• incorrect rounded edges + motion blur
• no prodution render in case of offline mode
Leave a comment:
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Version is updated to 1.3.4b
Changes:
• network license support
Bug fixes:
• slow instances processing
• slow direct lighting processing
• portals sampling artifacts
Leave a comment:
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Please check as ram player comparison attached that there is a drastic decrease in les light illumination. the bottom one shows render from 1.3.4 and upper is with previous one 1.3.3I.
however i am unable to see any change in environment direct lighting which is exactly the same. The environment lighting in scene coming from HDR.
With deepest core of my heart! this rendering engine is really really amazing and super fast far ahead than vray and corona.
You are doing really great work keep it up.
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