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FStormRender for 3ds Max v1.3.5r (updated 08/03/2020)

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  • FStormRender for 3ds Max v1.3.5r (updated 08/03/2020)

    Changes:
    • improved matte with environment projection
    • parallax bump
    • parallax shadows
    • material projections
    • shadows pass
    • material switcher
    • post/pre render notifications (for scripts)
    • VRay triplanar map convertion
    • RGB muliply map convertion
    • Glossy/Shadows texture
    • improved normal smoothing
    • projection mapping for gradient texture
    • Parallax opacity support.
    • FStorm light source material id (for multitexture use)

    Bug fixes:
    • scene compilation slowdown
    • normals calculation crash
    • production render crash
    • incorrect geometry update
    • broken displacement normals in case of mirrored objects
    • broken AO pass
    • incorrect emission of invisible lights
    • incorrect bump of complex textures
    • 5% speed drop
    • gradient texture crash
    • incorrect gradient texture spherical mapping
    • edges render element artifacts
    • material projections artefacts
    • parallax shadows artefacts

    This build requires 3ds Max version 2014 - 2020, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Yes~! Nice work`!

    I'm pay it for my animation works, it's very nice~!

    What~!!!! Forum isn't support 4K screenshut JPG file~!
    Attached Files

    Comment


    • #3
      Version is updated to 1.3.5a

      Changes:
      • post/pre render notifications (for scripts)
      Bug fixes:
      • scene compilation slowdown

      Comment


      • #4
        Version is updated to 1.3.5b
        Bug fixes:
        • production render crash

        Comment


        • #5
          Version is updated to 1.3.5e
          Bug fixes:
          • incorrect geometry update
          • broken displacement normals in case of mirrored objects

          Comment


          • #6
            Version is updated to 1.3.5f

            Changes:
            • shadows pass
            • VRay triplanar map convertion
            • RGB muliply map convertion
            Bug fixes:
            • broken AO pass

            Comment


            • #7
              Version is updated to 1.3.5g

              Changes:
              • Glossy/Shadows texture
              Bug fixes:
              • incorrect emission of invisible lights

              Comment


              • #8
                Version is updated to 1.3.5h

                Changes:
                • improved normal smoothing
                Bug fixes:
                • incorrect bump of complex textures

                Comment


                • #9
                  Version is updated to 1.3.5j
                  Changes:
                  • parallax bump

                  Comment


                  • #10
                    Test parallax bump, if set bitmap border type as mirror will be get this, I guess this result is wrong, right?

                    Maybe add new options of smooth type and smooth level for parallax bump will be better.
                    Last edited by lhenix; 01-22-2020, 11:28 PM.

                    Comment


                    • #11
                      Originally posted by lhenix View Post
                      Test parallax bump, if set bitmap border type as mirror will be get this, I guess this result is wrong, right?

                      Maybe add new options of smooth type and smooth level for parallax bump will be better.
                      Please send me the scene. info@fstormrender.com

                      Comment


                      • #12
                        Originally posted by Karba View Post

                        Please send me the scene. info@fstormrender.com
                        Scense was Sended,Plz check it.

                        Comment


                        • #13
                          Originally posted by lhenix View Post

                          Scense was Sended,Plz check it.
                          Yes, I got it. I will fix. Thanks

                          Comment


                          • #14
                            Version is updated to 1.3.5l

                            Changes:
                            • parallax shadows
                            Bug fixes:
                            • normals calculation crash

                            Comment


                            • #15
                              Version is updated to 1.3.5r

                              Changes:
                              • projection mapping for gradient texture
                              • Parallax opacity support.
                              • FStorm light source material id (for multitexture use)

                              Bug fixes:
                              • 5% speed drop
                              • gradient texture crash
                              • incorrect gradient texture spherical mapping
                              • edges render element artifacts
                              • material projections artefacts
                              • parallax shadows artefacts

                              Comment

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