Changes:
• Ray tracing rework
• Faster rendering (depends on a scene)
• Lower GPU memory use (depends on a scene)
• Scattering instances along shape objects (FStormScatter)
• Camera motion blur option
• Bitmap texture animation offset and speed
• Geometry reload button works with active pause button
• Optimized colorful SSS and atmosphere
• FStorm camera objects exclude/include
• FStorm camera dof object focal distance
• Itoo RailClone instancing support
• Build-in mix texture to FStorm falloff, noise, dirt and front-back
• 3ds max Instancing API support
• Adjusted tonemapping contrast
• different tonemapping types
• dedicated emission material
• options for quick fur, scatter, pattern, volumetric disable
• texture switch
Bug fixes:
• Broken geometry on flat surfaces
• Geometry compilation crash
• Broken FStormScatter UVW mapping
• Slow scatter generation while RT rendering
• Slow rendering with zero size objects
• Backing texture seams
• Incorrect RailClone geometry fetching
• Some scatter parameters are not updated in animation
• Motion blur crash
• Invisible to camera makes object completely invisible
• Incorrect FStormScatter nodes pins positions
• FStormScatter viewport update lags
• Incorrect rounded edges look on scaled instanced geometry
• GPU errors on incorrect FStormScatter geometry
This build requires 3ds Max version 2016 - 2023, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• Ray tracing rework
• Faster rendering (depends on a scene)
• Lower GPU memory use (depends on a scene)
• Scattering instances along shape objects (FStormScatter)
• Camera motion blur option
• Bitmap texture animation offset and speed
• Geometry reload button works with active pause button
• Optimized colorful SSS and atmosphere
• FStorm camera objects exclude/include
• FStorm camera dof object focal distance
• Itoo RailClone instancing support
• Build-in mix texture to FStorm falloff, noise, dirt and front-back
• 3ds max Instancing API support
• Adjusted tonemapping contrast
• different tonemapping types
• dedicated emission material
• options for quick fur, scatter, pattern, volumetric disable
• texture switch
Bug fixes:
• Broken geometry on flat surfaces
• Geometry compilation crash
• Broken FStormScatter UVW mapping
• Slow scatter generation while RT rendering
• Slow rendering with zero size objects
• Backing texture seams
• Incorrect RailClone geometry fetching
• Some scatter parameters are not updated in animation
• Motion blur crash
• Invisible to camera makes object completely invisible
• Incorrect FStormScatter nodes pins positions
• FStormScatter viewport update lags
• Incorrect rounded edges look on scaled instanced geometry
• GPU errors on incorrect FStormScatter geometry
This build requires 3ds Max version 2016 - 2023, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
Comment