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FStormRender for 3ds Max v1.5.3n

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  • FStormRender for 3ds Max v1.5.3n

    Changes:
    • Grid type displacement (supports procedural textures)
    • 3ds max 2024 support
    • Light material support in Light Lister
    • FStorm Scatter + grid displacement support
    • Scene Lister (Light Lister + other scene resources)
    • Use of uvw channel as vertex velocity
    • Increased tonemapping precision on dark areas
    • Proper FStorm Scatter copying
    • Scatter support for material projections
    • Material projections motion blur
    • Include/exclude option for scattered objects

    Bug fixes:
    • geometry compilation crash
    • broken FStormRandomColor texture
    • incorrect IES lighting orientation (may affect current scene lighting)
    • broken color picker in FStormGradient texture
    • broken bitmap random tiling bump
    • scene converter crash
    • gpu crash
    • broken displacement triplanar mapping
    • slow/incorrect grid displacement render on broken geometry
    • slow/incorrect motion blur render on broken geometry
    • Broken color bitmap compression
    • Shading artifacts on remote surfaces from scene origin
    • Incorrect render element noise measure
    • Incorrect Scene Lister UI scaling
    • Displacement grid doesn't work with instance geometry

    This build requires 3ds Max version 2014 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    This version may affect scene lighting. Do not update on major projects.

    Please let us know if you have any issues with this version.

  • #2
    version is updated to 1.5.3b

    Bug fixes:
    • geometry compilation crash
    • broken FStormRandomColor texture
    • incorrect IES lighting orientation (may affect current scene lighting)
    • broken color picker in FStormGradient texture

    Comment


    • #3
      version is updated to 1.5.3c

      Bug fixes:
      • broken bitmap random tiling bump
      • scene converter crash

      Comment


      • #4
        version is updated to 1.5.3d

        Bug fixes:
        • gpu crash
        • broken displacement triplanar mapping

        Comment


        • #5
          version is updated to 1.5.3e
          Changes:
          • Light material support in Light Lister
          • FStorm Scatter + grid displacement support
          Bug fixes:
          • slow/incorrect grid displacement render on broken geometry
          • slow/incorrect motion blur render on broken geometry

          Comment


          • #6
            version is updated to 1.5.3g
            some bugs fixing

            Comment


            • #7
              version is updated to 1.5.3h
              Changes:
              • Scene Lister (Light Lister + other scene resources)
              • Use of uvw channel as vertex velocity
              • Increased tonemapping precision on dark areas
              Bug fixes:
              • Broken color bitmap compression

              Comment


              • #8
                Не пойму это баг или фича такая, после нового обновления 1.5.3h текстуры после FstormColorCorrection клампятся и соответственно если туда загружена hdr - солнце перестает светить.
                Было бы здорово оставить возможность клампить текстуры например при помощи галочки, а для hdr соответственно её отключять когда необходимо.
                Attached Files

                Comment


                • #9
                  Version is updated to 1.5.3I. some small bugs are fixed.

                  Comment


                  • #10
                    version is updated to 1.5.3j
                    Changes:
                    • Proper FStorm Scatter copying
                    • Scatter support for material projections
                    • Material projections motion blur
                    • Include/exclude option for scattered objects
                    Bug fixes:
                    • Shading artifacts on remote surfaces from scene origin

                    Comment


                    • #11
                      Version is updated to 1.5.3k, small bug fixes.

                      Comment


                      • #12
                        Version is updated to 1.5.3m
                        Bug fixes:
                        • Incorrect render element noise measure
                        • Incorrect Scene Lister UI scaling

                        Comment


                        • #13
                          Version is updated to 1.5.3n
                          Bug fixes:
                          • Displacement grid doesn't work with instance geometry

                          Comment

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