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FStormRender for 3ds Max v1.6.0I

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  • FStormRender for 3ds Max v1.6.0I

    Changes:
    • New geometry processor.
    • Faster RT/animation geometry update.
    • RT resolution multiplier.
    • RT buffer UI takes into account windows font setting.
    • New RT buffer buttons.
    • Vertex color texture RGB channels.
    • Glossy reflection angle set to 0 during scene conversion.
    • FStorm Tile texture.
    • Noise texture random offset.
    Bug fixed:
    • GPU ray tracing crash on heavy objects.
    • Broken portals lighting.
    • Incorrect mirrored lights emission.
    • GeoPattern crash.
    • Dirt texture preview crash.
    • Incorrect bitmap displacement shading.
    • Proxy/motion blur light emission GPU crash.
    • Crash on empty geometry.
    • Broken Ornatrix support.
    • Crash on incorrect geometry.
    • Incorrect GeoPattern normals.
    • FStormFur crash.
    • Broken hyperbolic noise type.
    • Incorrect VRay multi-texture conversion.
    • Parallax bump causing GPU crash.
    • Incorrect material projection bump.

    This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.6.0A
    Bug fixes:
    • GPU ray tracing crash on heavy objects.
    • Broken portals lighting.
    • Incorrect mirrored lights emission.
    • GeoPattern crash.

    Comment


    • #3
      Version is updated to 1.6.0B

      Changes:
      • New RT buffer buttons.
      Bug fixed:
      • Dirt texture preview crash.
      • Incorrect bitmap displacement shading.

      Comment


      • #4
        Version is updated to 1.6.0C
        Changes:
        • Vertex color texture RGB channels.
        Bug fixed:
        • Proxy/motion blur light emission GPU crash.

        Comment


        • #5
          Version is updated to 1.6.0D
          Bug fixed:
          • Crash on empty geometry.

          Comment


          • #6
            Version is updated to 1.6.0E
            Changes:
            • Glossy reflection angle set to 0 during scene conversion.
            Bug fixed:
            • Broken Ornatrix support.

            Comment


            • #7
              Version is updated to 1.6.0F
              Bug fixed:
              • Crash on incorrect geometry.
              • Incorrect GeoPattern normals.
              • FStormFur crash.

              Comment


              • #8
                Version is updated to 1.6.0G
                Changes:
                • FStorm Tile texture.
                Bug fixed:
                • Broken hyperbolic noise type.
                • Incorrect VRay multi-texture conversion.

                Tile texture demo scene FStormTileTextureDemo2018.zip

                Comment


                • #9
                  Version is updated to 1.6.0H
                  Changes:
                  • Noise texture random offset.
                  Bug fixed:
                  • Parallax bump causing GPU crash.
                  • Incorrect material projection bump.

                  Tile texture was splitted to Tile Elements texture and Tile Bump texture.
                  Most tile dummy parameters related to bump mapping were moved to tile bump texture.

                  Tile demo scene were updated.

                  Tile texture demo scene FStormTileTextureDemo2018.zip

                  Comment

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