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FStormRender for 3ds Max v1.6.1W

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  • Karba
    started a topic FStormRender for 3ds Max v1.6.1W

    FStormRender for 3ds Max v1.6.1W

    Changes:
    • LightMix render element.
    • LightSelect render element.
    • Emission tint/power multiplier in FStorm object properties.
    • Environment tint color.
    • Sun light visible option.
    • Tone mapping curves.
    • 3ds max 2016-2017 support end.
    • Tonemapping copy/paste option.
    • RT tonemapping synchronized option.
    • MixMaterial multiple layers.
    • New Sun/Sky model.
    • 3ds max 2026 support.
    • Atmosphere glossy option.
    • Lights are invisible for excluded objects.
    • Changing resolution multiplier from RT buffer.
    • Activating realtime geometry update from RT buffer.
    • Converting Map Output Selector.
    • Fur uvw area distribution option.
    • RT buffer size fit button improvement.
    • RT tonemapping on/off option.
    • Production rendering Stop button support.
    • Better gradient texture editing.
    Bug fixed:
    • Incorrect diffuse shading on extreme bump power.
    • TyFlow crash.
    • Incorrect scatter spline distribution.
    • Incorrect light mix environment income.
    • Multitexture incorrect ids crash.
    • Instanced Geopattern geometry crash.
    • Broken AO and coordinate render elements.
    • FStormTile incorrect edge offset on some geometry.
    • Broken rounded edges on motion blur geometry.
    • Incorrect atmosphere absorption shading.
    • Incorrect alpha environment update.
    • Incorrect grey material mode update.
    • Light Mix apply button crash.
    • 3ds max crash during material editor rendering.
    • GPU error during wire/edge elements rendering.
    • Incorrect shadow element with render mask rendering.

    This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • Karba
    replied
    Version is updated to 1.6.1W
    Changes:
    • Better gradient texture editing.
    Bug fixed:
    • Incorrect shadow element with render mask rendering.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1V
    Changes:
    • RT tonemapping on/off option.
    • Production rendering Stop button support.
    Bug fixed:
    • 3ds max crash during material editor rendering.
    • GPU error during wire/edge elements rendering.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1S
    Changes:
    • Fur uvw area distribution option.
    • RT buffer size fit button improvement.
    Bug fixed:
    • Light Mix apply button crash.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1R
    Changes:
    • Changing resolution multiplier from RT buffer.
    • Activating realtime geometry update from RT buffer.
    • Converting Map Output Selector.
    Bug fixed:
    • Incorrect alpha environment update.
    • Incorrect grey material mode update.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1Q
    Bug fixed:
    • Incorrect Mix Material UI in compact material editor.
    • Incorrect atmosphere absorption shading.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1N
    Changes:
    • 3ds max 2026 support.
    • Atmosphere glossy option.
    • Lights are invisible for excluded objects.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1M
    Bug fixed:
    • Broken rounded edges on motion blur geometry.
    • Incorrect FStorm Sun legacy model.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1L
    Changes:
    • Adjusted new sun/sky model settings for more natural colors.
    Bug fixed:
    • Incorrect object render element colors

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1K.
    Bug fixed:
    • Incorrect hdri bitmap rendering.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1J
    Changes:
    • New Sun/Sky model.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1I
    Changes:
    • MixMaterial multiple layers.
    • Preventing tonemapping curve side points from deleting.
    Bug fixed:
    • Broken AO and coordinate render elements.
    • FStormTile incorrect edge offset on some geometry.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1H
    Changes:
    • RT tonemapping synchronized option. (for old apply/reset behavior).
    • Tonemapping curves control of start and end points.
    Bug fixed:
    • Incorrect RT tonemapping update of target object (camera or render settings).
    • Broken focus/white balance picker.
    • Incorrect RT tonemapping initialization.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1E

    Changes:
    • Tonemapping copy/paste option.
    Bug fixed:
    • Instanced Geopattern geometry crash.

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.6.1C

    Changes:
    • Tone mapping curves.
    • 3ds max 2016-2017 support end.
    Bug fixed:
    • Incorrect light mix environment income.
    • Multitexture incorrect ids crash.

    Leave a comment:

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