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FStormRender for 3ds Max v2.0.0Z

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  • Karba
    started a topic FStormRender for 3ds Max v2.0.0Z

    FStormRender for 3ds Max v2.0.0Z

    Changes:
    • Displacement as material.
    • Intel Open Image Denoiser.
    • PBR compatible material.
    • 3ds max 2027 support.
    • PBR material sheen layer.
    • PBR dielectric reflection slot.
    • Camera chromatic aberration.
    • Display of FStorm material in viewport.
    • Speed up bitmap compression.
    • FStorm Scatter multiple objects list.
    • FStorm Scatter point cloud preview.
    • Material projection texture preview option.
    • FStorm scatter animation offset.
    • FStorm instancer (instances editing on sub object level).
    • FStorm camera film size.
    • Material picker from RT buffer.
    • Object picker from RT buffer.
    • ZDepth render element AA option.
    • FStorm Gradient texture clamp option.
    • Gradient texture tiling.
    Bug fixed:
    • Distance texture crash.
    • Incorrect MixMaterial update.
    • Incomplete FStorm Scatter preview updated.
    • Broken region rendering in production mode.
    • Incorrect emission from motion blurred objects.
    • Broken FStorm Scatter manual preview update.
    • Viewport ignores FStorm material opacity value.

    This build requires 3ds Max version 2018 - 2027, GPU with CUDA support and compute model 7.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • Karba
    replied
    Version is updated to 2.0.0Y
    Changes:
    • Sheen density texture slot.
    Bug fixed:
    • Intel Denoiser memory leak.
    • High memory use for textures previews.
    • Broken AO render element.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0X
    Changes:
    • PBR material sheen layer.
    • PBR dielectric reflection slot.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0W
    Changes:
    • Gradient texture tiling.
    • Chromatic aberration affects DOF.
    • Improved tonemapping sharpness.
    Bug fixed:
    • Some other minor bug fix.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0S
    Changes:
    • 3ds max 2027 support.
    • Camera chromatic aberration.
    • FStorm Gradient texture clamp option.
    Bug fixed:
    • Viewport ignores FStorm material opacity value.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0Q
    Changes:
    • ZDepth render element AA option.
    Bug fixed:
    • Incorrect emission from motion blurred objects.
    • Broken FStorm Scatter manual preview update.
    • Lighting artifacts on low poly objects.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0P
    Bug fixed:
    • Incomplete FStorm Scatter preview updated.
    • Broken region rendering in production mode.
    • Broken Mix material on option.
    • Material preview rendering GPU errors.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0N
    Bug fixed:
    • Incorrect MixMaterial update.
    • FStorm Instancer editing crash.
    • Network rendering + Intel denoiser hang.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0M
    Changes:
    • Material picker from RT buffer.
    • Object picker from RT buffer.
    Bug fixed:
    • FStorm Instancer copying crash.
    • Incorrect geometry update in some cases.
    • Broken PBR refraction glossy mapping.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0J
    Changes:
    • New FStorm installer/uninstaller.
    Bug fixed:
    • Arnold and some other plugins loading errors.
    • Scene compilation hang with displacement + emission material.
    • RT tonemapping changes restart rendering.
    • FStorm Scatter node copying resets objects list.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0I
    Changes:
    • FStorm scatter animation offset.
    • FStorm instancer (instances editing on sub object level).
    • FStorm camera film size.
    • Less intel denoiser CPU load.
    Bug fixed:
    • FStorm scatter slow interactivity.
    • FStorm scatter crash while rendering via render manager

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0H
    Changes:
    • Speed up FStorm Scatter point cloud preview.
    Bug fixed:
    • FStorm Scatter crash.
    • Broken PRB refraction alpha.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0G
    Changes:
    • FStorm Scatter point cloud preview.
    • Material projection texture preview option.
    • Improved Inter denoiser quality
    Bug fixed:
    • FStorm Scatter UI crash.
    • GPU crash while emission geometry editing.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0F
    Changes:
    • FStorm Scatter multiple objects list.
    • Intel denoiser quality option.
    Bug fixed:
    • Broken diffuse bump.
    • Slow bitmap reload on heavy scenes.

    Leave a comment:


  • Karba
    replied
    Version is updated to 2.0.0E
    Bug fixed:
    • Poor bump accuracy of PBR material.
    • Broken parallax bump of PBR material.

    Leave a comment:

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