Changes:
• Displacement as material.
• Intel Open Image Denoiser.
• PBR compatible material.
• 3ds max 2027 support.
• PBR material sheen layer.
• PBR dielectric reflection slot.
• Camera chromatic aberration.
• Display of FStorm material in viewport.
• Speed up bitmap compression.
• FStorm Scatter multiple objects list.
• FStorm Scatter point cloud preview.
• Material projection texture preview option.
• FStorm scatter animation offset.
• FStorm instancer (instances editing on sub object level).
• FStorm camera film size.
• Material picker from RT buffer.
• Object picker from RT buffer.
• ZDepth render element AA option.
• FStorm Gradient texture clamp option.
• Gradient texture tiling.
Bug fixed:
• Distance texture crash.
• Incorrect MixMaterial update.
• Incomplete FStorm Scatter preview updated.
• Broken region rendering in production mode.
• Incorrect emission from motion blurred objects.
• Broken FStorm Scatter manual preview update.
• Viewport ignores FStorm material opacity value.
This build requires 3ds Max version 2018 - 2027, GPU with CUDA support and compute model 7.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
Announcement
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FStormRender for 3ds Max v2.0.0Z
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Version is updated to 2.0.0Y
Changes:
• Sheen density texture slot.
Bug fixed:
• Intel Denoiser memory leak.
• High memory use for textures previews.
• Broken AO render element.
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Version is updated to 2.0.0X
Changes:
• PBR material sheen layer.
• PBR dielectric reflection slot.
Leave a comment:
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Version is updated to 2.0.0W
Changes:
• Gradient texture tiling.
• Chromatic aberration affects DOF.
• Improved tonemapping sharpness.
Bug fixed:
• Some other minor bug fix.
Leave a comment:
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Version is updated to 2.0.0S
Changes:
• 3ds max 2027 support.
• Camera chromatic aberration.
• FStorm Gradient texture clamp option.
Bug fixed:
• Viewport ignores FStorm material opacity value.
Leave a comment:
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Version is updated to 2.0.0Q
Changes:
• ZDepth render element AA option.
Bug fixed:
• Incorrect emission from motion blurred objects.
• Broken FStorm Scatter manual preview update.
• Lighting artifacts on low poly objects.
Leave a comment:
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Version is updated to 2.0.0P
Bug fixed:
• Incomplete FStorm Scatter preview updated.
• Broken region rendering in production mode.
• Broken Mix material on option.
• Material preview rendering GPU errors.
Leave a comment:
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Version is updated to 2.0.0N
Bug fixed:
• Incorrect MixMaterial update.
• FStorm Instancer editing crash.
• Network rendering + Intel denoiser hang.
Leave a comment:
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Version is updated to 2.0.0M
Changes:
• Material picker from RT buffer.
• Object picker from RT buffer.
Bug fixed:
• FStorm Instancer copying crash.
• Incorrect geometry update in some cases.
• Broken PBR refraction glossy mapping.
Leave a comment:
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Version is updated to 2.0.0J
Changes:
• New FStorm installer/uninstaller.
Bug fixed:
• Arnold and some other plugins loading errors.
• Scene compilation hang with displacement + emission material.
• RT tonemapping changes restart rendering.
• FStorm Scatter node copying resets objects list.
Leave a comment:
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Version is updated to 2.0.0I
Changes:
• FStorm scatter animation offset.
• FStorm instancer (instances editing on sub object level).
• FStorm camera film size.
• Less intel denoiser CPU load.
Bug fixed:
• FStorm scatter slow interactivity.
• FStorm scatter crash while rendering via render manager
Leave a comment:
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Version is updated to 2.0.0H
Changes:
• Speed up FStorm Scatter point cloud preview.
Bug fixed:
• FStorm Scatter crash.
• Broken PRB refraction alpha.
Leave a comment:
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Version is updated to 2.0.0G
Changes:
• FStorm Scatter point cloud preview.
• Material projection texture preview option.
• Improved Inter denoiser quality
Bug fixed:
• FStorm Scatter UI crash.
• GPU crash while emission geometry editing.
Leave a comment:
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Version is updated to 2.0.0F
Changes:
• FStorm Scatter multiple objects list.
• Intel denoiser quality option.
Bug fixed:
• Broken diffuse bump.
• Slow bitmap reload on heavy scenes.
Leave a comment:
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Version is updated to 2.0.0E
Bug fixed:
• Poor bump accuracy of PBR material.
• Broken parallax bump of PBR material.
Leave a comment:
Leave a comment: