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  • #31
    This is a studio render I did ( + materials conversion ) of the nice 3d model of the famous Breville Barista the machine of my dreams hehe.
    I've used an Hdri map that I've created for this scene using Hdrstudiolight and it's good for future product professional scenes.
    - Model is from the artist Sciones from Turbosquid ( Great model ! )
    - 1h30 2500x2500 GTX 970 ( No denoising )

    Last edited by Chakib; 09-16-2016, 10:26 PM.

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    • #32
      beautiful render

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      • #33
        Originally posted by mitviz View Post
        beautiful render
        Thanks mitviz !

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        • #34
          Originally posted by Chakib View Post
          Testing my office scene with Fstorm ( short camera animation )
          https://vimeo.com/181325452
          4min/frame with a single GTX970 + desnoising in Postp
          Done with v0.2.3 ( the latest 0.2.5 adds 1min more )
          Nice job Chakib
          Would you please let me know how you denoise your images in post-pro; especially in case of frame sequences?
          Thank you in advance

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          • #35
            Originally posted by frzd_m View Post

            Nice job Chakib
            Would you please let me know how you denoise your images in post-pro; especially in case of frame sequences?
            Thank you in advance
            Thanks, well I use denoiser 2 or neat video it depends sometimes on each video.

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            • #36
              Honey on Strawberry.
              Soon a short anim.

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              • #37
                Originally posted by Chakib View Post

                Thanks, well I use denoiser 2 or neat video it depends sometimes on each video.
                Thank you Chakib

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                • #38
                  Honey on strawberry ( video )
                  4min/frame on a single GTX970
                  https://vimeo.com/184399884

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                  • #39
                    WTF, how did you do that?

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                    • #40
                      Originally posted by mitviz View Post
                      WTF, how did you do that?
                      Did what ?

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                      • #41
                        the honey melting

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                        • #42
                          Originally posted by mitviz View Post
                          the honey melting
                          It's just about animating an object in max then export it in realflow as a source and playing with the viscosity.

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                          • #43
                            aha, thanks for that, i am looking into it now

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                            • #44
                              Fstorm Rocher !
                              I was feeling a slow render going on in this scene even without using the displacement map so I hope it won't affect the speed performance in future releases...

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                              • #45
                                Quick interior with Fstorm !
                                Rendertime : 1h
                                Gtx970






                                Last edited by Chakib; 11-06-2016, 10:22 PM.

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