Hello, Karba!
When working with the material noticed small bugs:
1 - When you convert map CoronaBitmap - with the selected mapping environment - created a FStormBitmap with mapping by "Object UVW". Logically, I think it would be right if the mapping is set Spherical Environment. It certainly is not difficult to install it manually, but I think you yourself decide whether it is necessary for it to pay attention.
2 - When you convert animated material CoronaMtl, Opacity - exhibited some reason at one higher than after the fact. For example, it was the establishment of the position of opasiti from 0 to 1, and the result is between 1 and 2. At first I thought that he did not convert the animation material, but later in Track View I saw its value increased by +1.
It is not yet checked how things are going with the other properties of the material during the conversion, it is possible and there is present this bug. Below is a screen.
Thank you !
When working with the material noticed small bugs:
1 - When you convert map CoronaBitmap - with the selected mapping environment - created a FStormBitmap with mapping by "Object UVW". Logically, I think it would be right if the mapping is set Spherical Environment. It certainly is not difficult to install it manually, but I think you yourself decide whether it is necessary for it to pay attention.
2 - When you convert animated material CoronaMtl, Opacity - exhibited some reason at one higher than after the fact. For example, it was the establishment of the position of opasiti from 0 to 1, and the result is between 1 and 2. At first I thought that he did not convert the animation material, but later in Track View I saw its value increased by +1.
It is not yet checked how things are going with the other properties of the material during the conversion, it is possible and there is present this bug. Below is a screen.
Thank you !