In this case it concerns your keyboard drivers i think. What's your keyboard?
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Create FStorm Camera from View
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Originally posted by Iskánder ivp87 View Postfinally!!!, maybe now is not that relevant, don't know why the site didn't let me upload it
It creates a cam but not from view.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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did I up load an incorrect file?
macroScript Macro15
category:"DragAndDrop"
toolTip:"Creating FStormCamera From View"
if it's not this tell me, I test it right now and it worked fine, all the options, to create a camera from view you have to be in a perspective view, not in an orthographic one
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Originally posted by Iskánder ivp87 View Postdid I up load an incorrect file?
macroScript Macro15
category:"DragAndDrop"
toolTip:"Creating FStormCamera From View"
if it's not this tell me, I test it right now and it worked fine, all the options, to create a camera from view you have to be in a perspective view, not in an orthographic one
About file, no reason to categorize it as DragAndDrop. I assume you based on the ThreeMarks' script but you must adapt this to script goal.Last edited by Sylk; 12-13-2016, 05:00 AM.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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Originally posted by Sylk View Post
No, the camera not placed from view. I did mine, more simple, proper and works in all cases. I'll share it later
About file, no reason to categorize it as DragAndDrop. I assume you based on the ThreeMarks' script but you must adapt this to script goal.
what error does it gives to you?
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It seams to work, in which scenario it doesn't convert a selected camera or create an fstorm camera from a perspective viewport?
I'm trying to make it fail because better now than when you least expect it, for example the other days I did a script to do a couple of relax phases and conversion to quad mesh and some stuff, I had to change the topology of a bunch of very similar objects, but in some worked and in others not, I later learned all was cause some objects had an edit poly modifier applied, but in those moments you can't open the code and try to analyze and "discover" what's happening, so in (at least halve the objects) I had to do it all by hand, yeah! haha when you don't know better it doesn't get that bad
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Originally posted by Iskánder ivp87 View PostI didn't categorized, as drag and drop, 3d max put it that way automatically, maybe because I dropped the script int to a toolbar?Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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Originally posted by Oliver De La Rama View PostJust curious why one would need this script? Max has 'create camera from view' built in already.
best,
O
The build-in doesn't create FStormCamera.
Also my script allows place selected/create new camera from view even if view is a camera, not the build-in.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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Originally posted by Oliver De La Rama View PostJust curious why one would need this script? Max has 'create camera from view' built in already.
best,
O
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Originally posted by Sylk View PostNo error, just not work as expected, as i said you.
leaving aside the concordance between the name or the ''category:"DragAndDrop"' thing, any time I use it, it creates an Fstorm Camera from View, if it doesn't do it in your case, is clear it should be some error or am I wrong?
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No error, just bad coding. If for you, create camera from view is just put a camera to origin in the scene then yes it works. But for me it means create/move a camera to the view position, orientation and fov of the current view in the selected viewport, and this is what my script do.
Try my script and see.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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