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    FStorm Render to-do list 24-06-2016


    Camera

    Urgent
    #01 auto focus picker (see Octane)
    #02 auto white balance picker (see Octane)

    Less Urgent
    #01 physical camera: aperture, iso, time exposure



    Material

    Urgent
    #01 dispersion on specular and thin coating (see Octane and Arion)
    #02 displacement
    #03 displacement modifier (see Vray)
    #04 shadow mask


    Less urgent
    #01 label option (exclude tiling)
    #02 image sequence texture
    #03 checker floor on material preview sphere
    #04 normal mapping
    #05 toon shader
    #06 wireframe shader
    #07 tile shader (see Max tiling)
    #08 hdr studio lighting shader (see Keyshot)


    Model behaviour

    Urgent
    #01 visible by camera
    #02 cast shadows on-off

    Less urgent
    #01 invisible in reflection
    #02 invisible in refraction



    Animation

    Urgent
    #01 RT movable objects and lights

    Less urgent
    #01 camera motion blur
    #02 object/vertex/imported geometry (Realflow) motion blur



    Lights

    Urgent
    #01 watt, lumen, candle, real world lighting scale (see Vray)

    Less urgent
    #01 point click head+target light
    #02 point click head+target sun
    #03 linear ies lights
    #04 light texture projector (see Arion)




    Render kernel

    Urgent
    #01 Object id render mask

    Less urgent
    #01 caustics solver
    #02 override material (clay render)
    #03 Metropolis kernel (see Octane and Indigo)
    #04 untonemapped deep pixel hdr-exr output (see Octane)
    #05 light cache solver (see Corona and Vray)
    #06 Baking textures
    #07 Opensubdiv support





    Distributed render

    Urgent
    #01 distributed render option

    Less urgent
    #01 distributed render on Linux and Osx slaves with gpus



    Hair-fur-scattering

    Urgent
    #01 Max hair compatibility

    Less urgent
    #01 proprietary accelerated hair modifier (see Vray)


    Viewport

    Urgent
    #01 2d image background

    Less urgent
    #01 camera film response (film tonemapping)
    #02 camera lens flare hue shift
    #03 lens chromatic aberration post effect
    #04 3d lens flare


    Translators

    Urgent
    #01 Mray materials


    Less urgent
    #01 Architectural materials







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