FStorm Render to-do list 24-06-2016
Camera
Urgent
#01 auto focus picker (see Octane)
#02 auto white balance picker (see Octane)
Less Urgent
#01 physical camera: aperture, iso, time exposure
Material
Urgent
#01 dispersion on specular and thin coating (see Octane and Arion)
#02 displacement
#03 displacement modifier (see Vray)
#04 shadow mask
Less urgent
#01 label option (exclude tiling)
#02 image sequence texture
#03 checker floor on material preview sphere
#04 normal mapping
#05 toon shader
#06 wireframe shader
#07 tile shader (see Max tiling)
#08 hdr studio lighting shader (see Keyshot)
Model behaviour
Urgent
#01 visible by camera
#02 cast shadows on-off
Less urgent
#01 invisible in reflection
#02 invisible in refraction
Animation
Urgent
#01 RT movable objects and lights
Less urgent
#01 camera motion blur
#02 object/vertex/imported geometry (Realflow) motion blur
Lights
Urgent
#01 watt, lumen, candle, real world lighting scale (see Vray)
Less urgent
#01 point click head+target light
#02 point click head+target sun
#03 linear ies lights
#04 light texture projector (see Arion)
Render kernel
Urgent
#01 Object id render mask
Less urgent
#01 caustics solver
#02 override material (clay render)
#03 Metropolis kernel (see Octane and Indigo)
#04 untonemapped deep pixel hdr-exr output (see Octane)
#05 light cache solver (see Corona and Vray)
#06 Baking textures
#07 Opensubdiv support
Distributed render
Urgent
#01 distributed render option
Less urgent
#01 distributed render on Linux and Osx slaves with gpus
Hair-fur-scattering
Urgent
#01 Max hair compatibility
Less urgent
#01 proprietary accelerated hair modifier (see Vray)
Viewport
Urgent
#01 2d image background
Less urgent
#01 camera film response (film tonemapping)
#02 camera lens flare hue shift
#03 lens chromatic aberration post effect
#04 3d lens flare
Translators
Urgent
#01 Mray materials
Less urgent
#01 Architectural materials
Camera
Urgent
#01 auto focus picker (see Octane)
#02 auto white balance picker (see Octane)
Less Urgent
#01 physical camera: aperture, iso, time exposure
Material
Urgent
#01 dispersion on specular and thin coating (see Octane and Arion)
#02 displacement
#03 displacement modifier (see Vray)
#04 shadow mask
Less urgent
#01 label option (exclude tiling)
#02 image sequence texture
#03 checker floor on material preview sphere
#04 normal mapping
#05 toon shader
#06 wireframe shader
#07 tile shader (see Max tiling)
#08 hdr studio lighting shader (see Keyshot)
Model behaviour
Urgent
#01 visible by camera
#02 cast shadows on-off
Less urgent
#01 invisible in reflection
#02 invisible in refraction
Animation
Urgent
#01 RT movable objects and lights
Less urgent
#01 camera motion blur
#02 object/vertex/imported geometry (Realflow) motion blur
Lights
Urgent
#01 watt, lumen, candle, real world lighting scale (see Vray)
Less urgent
#01 point click head+target light
#02 point click head+target sun
#03 linear ies lights
#04 light texture projector (see Arion)
Render kernel
Urgent
#01 Object id render mask
Less urgent
#01 caustics solver
#02 override material (clay render)
#03 Metropolis kernel (see Octane and Indigo)
#04 untonemapped deep pixel hdr-exr output (see Octane)
#05 light cache solver (see Corona and Vray)
#06 Baking textures
#07 Opensubdiv support
Distributed render
Urgent
#01 distributed render option
Less urgent
#01 distributed render on Linux and Osx slaves with gpus
Hair-fur-scattering
Urgent
#01 Max hair compatibility
Less urgent
#01 proprietary accelerated hair modifier (see Vray)
Viewport
Urgent
#01 2d image background
Less urgent
#01 camera film response (film tonemapping)
#02 camera lens flare hue shift
#03 lens chromatic aberration post effect
#04 3d lens flare
Translators
Urgent
#01 Mray materials
Less urgent
#01 Architectural materials