If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Hi! Realy sweet work! Can u give some tips about realistic lights?
Hi there,
Nothing special I did for lighting; only environment HDR light + Portal, and artificial lights in their actual place (no extra bank lights were used)
There is a problem with the camera position. It needs to focus on something, currently it is not focusing on either the living space or the kitchen. Also the outside is confined so use sharper shadows, it gives volume. Hope this helps.
There is a problem with the camera position. It needs to focus on something, currently it is not focusing on either the living space or the kitchen. Also the outside is confined so use sharper shadows, it gives volume. Hope this helps.
Nice advise about framing ... but this one's not clear to me : "the outside is confined so use sharper shadows"
personally I have no issue with the framing
(it shows the space - kitchen & living... standard developer stuff)
but there's quite a number of things that make the image look off on closer inspection
most notably
- brown carpet material
- large horizontal glass pane has no subdivision
- generally the frames look weird (how'd they function) especially the bottom
- brick tiling at the ceiling (also shading looks rather flat)
- ivy looks good (render-wise) but 'placement' is unconvincing, and some soil/greenery would be visible (flush with the top of the pot)
- bench material (pallets) also looks bit off
more design points
- there are no lighting fixtures visible (there would be something)
- with this minimalist concrete counter one wouldn't put this type of oval metal sink (& why are there two sinks?)
- one wouldn't put hobs right next to the sink (there would be fan extractor above the hobs)
- cupboards plinth/kickboard looks too low
also it'd make more sense to have dining instead of the sofa (in front of the kitchen)
personally I have no issue with the framing
(it shows the space - kitchen & living... standard developer stuff)
but there's quite a number of things that make the image look off on closer inspection
most notably
- brown carpet material
- large horizontal glass pane has no subdivision
- generally the frames look weird (how'd they function) especially the bottom
- brick tiling at the ceiling (also shading looks rather flat)
- ivy looks good (render-wise) but 'placement' is unconvincing, and some soil/greenery would be visible (flush with the top of the pot)
- bench material (pallets) also looks bit off
more design points
- there are no lighting fixtures visible (there would be something)
- with this minimalist concrete counter one wouldn't put this type of oval metal sink (& why are there two sinks?)
- one wouldn't put hobs right next to the sink (there would be fan extractor above the hobs)
- cupboards plinth/kickboard looks too low
also it'd make more sense to have dining instead of the sofa (in front of the kitchen)
[ATTACH=CONFIG]n10473[/ATTACH]
Oh thanks a lot antonyebl ; such a perfect insight
Thank you for your time and energy ; nice pieces of advise.
Since I wasn't the designer for this project, the materials, the models placed (or not), windowframe/cabinet details, ... are decided by the designer.
(except window glass subdivision and brick tiling which I didn't notice at all )
Nice advise about framing ... but this one's not clear to me : "the outside is confined so use sharper shadows"
sure he means that as your scene's confined, aka closely surrounded by walls, plants and other opaque objects, the final lighting area that manage to illuminates it is smaller than if it where in the open, so it should cast sharper shadows, but I couldn't tell, I just see the shadows OK
in real life must of the times you end up using extra lighting and soft boxes anyway
Comment