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Car render test GT3 RS

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  • Car render test GT3 RS

    Hi, this is my test render of a car (made with fstorm 0.2.5 or something like that), just for fun, but i have some animation ideas in my head. No free time though... Its not completely finished also...

    Model was downloaded from yyy cant remember :/, it was some time ago, i reworked most of the parts, some of them were made completely by my, all materials were made from the scratch in fstorm,

    what can i say i just love that car!!

    greets

    sry for my english
    GT3 RS

  • #2
    Looks bit like a toy. Think due to fov or dof. Or mat.

    And maybe also coz road texture scale is too high.
    Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
    Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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    • #3
      Hi, never had that impression before, but now.. heh

      You're right, i think thers too much dof,

      thanks fo that

      as for fstorm, daamn its fast, dont remember now but this image was done in 20min or so...

      Comment


      • adams
        adams commented
        Editing a comment
        the ground tex and it's scale is the biggest problem then dof issues
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