Hello! Here are a bit of my renders which i did with fstorm. I want to say many thanks to Karba, because fstorm is just great. I love it a lot. So, here are my shots:
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Hello! It is simple. I used plane with base fstorm material, with "matte" checkbox. In diffuse slot of shadow catcher material i used same hdri as in environment slot. I might be wrong, but i noticed that this setup give proper reflections at bottom of high reflective objects. If we doesnt use hdri at diffuse slot, shadow catcher plane will be gray in reflections of 3d object. Need more tests. Im not very strong in english. Take a look at screenshot for more info.
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