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Layering materials

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  • Layering materials

    Hi everyone,

    I'm trying to create a shader that pretty much looks like pearl carpaint with flakes and with fingerprints and dirt on top. I think in VRay this layering approach would be called a composite material. How can I achieve this using FStorm?

    The mix material just blends between two layers, right? But I'm looking for something that would put the fingerprint on top of that.

    I hope you guys can help me out. Thanks!

  • #2
    I reckon you can just plug-in/nest as many multiple mix-materials into each other as you need...

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