Hello All-
I've written a little script to help with the Dragging and Dropping Textures into the material editor. Apparently, hardwiring max to bring dragged textures in Mtl slots as FStormBitmaps is not possible. While the extra steps involved in creating FStormBitmaps and then navigating through explorer to the desired file, or creating an FStormBitmap and then dragging into that map, but then having to back out to the mtl to do a second map aren't huge steps in and of themselves, but its something that I do so many times that it adds up quickly over the course of a project.
So I wrote a script and binded it to a hotkey that takes Bitmaps in the Diffuse, Reflection, Refl_Glossiness, and Bump slots of just the active MTL and replaces them quickly with FStormBitmaps while preserving the desired file.
USAGE
Simply drag and drop textures from Windows Explorer into the Diffuse, Reflection, Reflection Glossiness, and / or Bump slots
-- of an FStorm Material. They will come in as standard Bitmaps, which FStorm cannot use. With that Material Slot still selected,
-- simply run the script by either keystroke or toolbar button, and they will be converted to FStormBitmaps while maintaining the
-- original file. This only works with the compact material editor, and only with the aforementioned Texture slots, though you do
-- not need to have all those slots filled for it to work.
--INSTALLATION:
-- 1. Click Maxscript / Run Script and choose wherever you downloaded the script to. You won't see anything happen.
-- 2. Click Customize / Customize User Interface / Keyboard or Toolbars
-- 3. Change the Category to "ThreeMarks"
-- 4. Assign a keystroke or make a toolbar button for any of the scripts to use.
-- 7. Enjoy.
I've added it to my little set of growing FStormTools, which also has a couple of Camera Tools.
I've written a little script to help with the Dragging and Dropping Textures into the material editor. Apparently, hardwiring max to bring dragged textures in Mtl slots as FStormBitmaps is not possible. While the extra steps involved in creating FStormBitmaps and then navigating through explorer to the desired file, or creating an FStormBitmap and then dragging into that map, but then having to back out to the mtl to do a second map aren't huge steps in and of themselves, but its something that I do so many times that it adds up quickly over the course of a project.
So I wrote a script and binded it to a hotkey that takes Bitmaps in the Diffuse, Reflection, Refl_Glossiness, and Bump slots of just the active MTL and replaces them quickly with FStormBitmaps while preserving the desired file.
USAGE
Simply drag and drop textures from Windows Explorer into the Diffuse, Reflection, Reflection Glossiness, and / or Bump slots
-- of an FStorm Material. They will come in as standard Bitmaps, which FStorm cannot use. With that Material Slot still selected,
-- simply run the script by either keystroke or toolbar button, and they will be converted to FStormBitmaps while maintaining the
-- original file. This only works with the compact material editor, and only with the aforementioned Texture slots, though you do
-- not need to have all those slots filled for it to work.
--INSTALLATION:
-- 1. Click Maxscript / Run Script and choose wherever you downloaded the script to. You won't see anything happen.
-- 2. Click Customize / Customize User Interface / Keyboard or Toolbars
-- 3. Change the Category to "ThreeMarks"
-- 4. Assign a keystroke or make a toolbar button for any of the scripts to use.
-- 7. Enjoy.
I've added it to my little set of growing FStormTools, which also has a couple of Camera Tools.
Comment