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Parameters of FStorm RT in MS?

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  • Refik
    replied
    Your script gave me the one test is now performing it, I was very surprised - this works too. Apparently in FStorm mistake in the code. Nevertheless, if it were not your idea, I would not even bother to test this simple script. =) My animated geometry Particle Flow quite well updated.

    Press ESC button and hold it 2-3 second by Cancel Rendering

    renderSceneDialog.commit()
    j = (rendEnd-rendStart) / rendNThFrame
    stepFrame = 0
    for i = stepFrame to j while NOT keyboard.escPressed do (
    sliderTime = (i*rendNThFrame) + rendStart
    print("Rendering " + (sliderTime) as String );
    max quick render
    stepFrame += 1;
    )

    Updated !

    That's all ! =))) Working !
    P.S. Just choise in Common : Range type, Set the output bitmap. =)
    Last edited by Refik; 11-13-2016, 06:22 PM.

    Leave a comment:


  • Sylk
    replied
    Cool, i'm glad

    Yes I wrote it. From A to Z. But I cleaned up to share it with you.

    I prefer to do it myself but it depends what you want to update.

    Leave a comment:


  • Refik
    replied
    You have written it? =)

    Yes this working for my problem !!! Amazing! You will not mind if I'm a little upgrade the it? )
    Last edited by Refik; 11-13-2016, 04:21 PM.

    Leave a comment:


  • Sylk
    replied
    Rendering is range based. Just set range from Render Setup

    Hold ESC key to abort rendering process.
    Last edited by Sylk; 11-13-2016, 04:06 PM.

    Leave a comment:


  • Refik
    replied
    Originally posted by Sylk View Post
    Originally my script is intended to avoid flickering. But it is also appropriate for certain situations, such as your current problem.

    Concept consist in rendering frame by frame via Production Render. With some options. Not all options are enabled yet, but they don't prevent the script from working.

    May this help you.
    Big Thanks, It might work in my case, now I will try on my example, as soon as you write what the outcome )

    Leave a comment:


  • Sylk
    replied
    Originally my script is intended to avoid flickering. But it is also appropriate for certain situations, such as your current problem.

    Concept consist in rendering frame by frame via Production Render. With some options. Not all options are enabled yet, but they don't prevent the script from working.

    May this help you.

    Click image for larger version

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    Find it here:
    Click image for larger version

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    Attached Files
    Last edited by Sylk; 11-13-2016, 03:32 PM.

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  • Refik
    replied
    Originally posted by Sylk View Post
    Maybe I have a solution for you, with a script I started to develop some time ago. It is not finished but it should work enough to help you solve your problem.
    Sounds very interesting)
    I should be grateful if you would have this assistance, as this greatly hinders me when working on my project.

    Leave a comment:


  • Sylk
    replied
    Maybe I have a solution for you, with a script I started to develop some time ago. It is not finished but it should work enough to help you solve your problem.

    Leave a comment:


  • Refik
    replied
    roughly like using a script to determine when the current value becomes equal to the Maximum samples - save the picture, move on to the next frame, update the geometry and re-do already render the next frame on the RT. =) By reason of this post: http://www.fstormrender.ru/forum/for...ow-updates-bug

    Leave a comment:


  • oguzbir
    commented on 's reply
    yeah my point exactly. None of the RT window buttons are seen by maxscript.
    But cant help to wonder why do you need those values?

  • Refik
    replied
    Originally posted by oguzbir View Post

    Try this
    Code:
    showproperties renderers.current
    Thank you, but I also know it. What commands displays : rendered current number of samples, time, noise free area, memory? I'm about Fstorm Render RT..

    Leave a comment:


  • oguzbir
    replied
    Originally posted by Refik View Post
    How? Where can see list of commands ?
    Try this
    Code:
    showproperties renderers.current

    Leave a comment:


  • oguzbir
    commented on 's reply
    Sorry that is not what I meant.
    I can access render settings with no problems..
    But I think Refik asked about accessing RT window buttons via maxscript.
    and I remember you saying you'll have to look for it in the SDK or something like that.
    Nevermind, I have no intention of accessing RT window anyway..

  • Refik
    replied
    Originally posted by Karba View Post

    This is not correct.
    You should be able to access render settings via max script.
    How? Where can see list of commands ?

    Leave a comment:


  • Sylk
    commented on 's reply
    Yes but I think he means "is it possible to retrieving the displayed informations in the RT window, like samples 150/1000, time 10/00:15:00, noise free area 52% ?". Probably to trying to script a "RT stopper" if it reach a defined time.

    And if i'm right, for now it is not possible to access or control the RT window content and buttons via maxscript.
    Last edited by Sylk; 11-12-2016, 10:42 PM.
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