Your script gave me the one test is now performing it, I was very surprised - this works too. Apparently in FStorm mistake in the code. Nevertheless, if it were not your idea, I would not even bother to test this simple script. =) My animated geometry Particle Flow quite well updated.
Press ESC button and hold it 2-3 second by Cancel Rendering
renderSceneDialog.commit()
j = (rendEnd-rendStart) / rendNThFrame
stepFrame = 0
for i = stepFrame to j while NOT keyboard.escPressed do (
sliderTime = (i*rendNThFrame) + rendStart
print("Rendering " + (sliderTime) as String );
max quick render
stepFrame += 1;
)
Updated !
That's all ! =))) Working !
P.S. Just choise in Common : Range type, Set the output bitmap. =)
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Cool, i'm glad
Yes I wrote it. From A to Z. But I cleaned up to share it with you.
I prefer to do it myself but it depends what you want to update.
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Big Thanks, It might work in my case, now I will try on my example, as soon as you write what the outcome )Originally posted by Sylk View PostOriginally my script is intended to avoid flickering. But it is also appropriate for certain situations, such as your current problem.
Concept consist in rendering frame by frame via Production Render. With some options. Not all options are enabled yet, but they don't prevent the script from working.
May this help you.
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Originally my script is intended to avoid flickering. But it is also appropriate for certain situations, such as your current problem.
Concept consist in rendering frame by frame via Production Render. With some options. Not all options are enabled yet, but they don't prevent the script from working.
May this help you.
Find it here:
Attached FilesLast edited by Sylk; 11-13-2016, 03:32 PM.
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Sounds very interesting)Originally posted by Sylk View PostMaybe I have a solution for you, with a script I started to develop some time ago. It is not finished but it should work enough to help you solve your problem.
I should be grateful if you would have this assistance, as this greatly hinders me when working on my project.
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Maybe I have a solution for you, with a script I started to develop some time ago. It is not finished but it should work enough to help you solve your problem.
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roughly like using a script to determine when the current value becomes equal to the Maximum samples - save the picture, move on to the next frame, update the geometry and re-do already render the next frame on the RT. =) By reason of this post: http://www.fstormrender.ru/forum/for...ow-updates-bug
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Sorry that is not what I meant.
I can access render settings with no problems..
But I think Refik asked about accessing RT window buttons via maxscript.
and I remember you saying you'll have to look for it in the SDK or something like that.
Nevermind, I have no intention of accessing RT window anyway..
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Yes but I think he means "is it possible to retrieving the displayed informations in the RT window, like samples 150/1000, time 10/00:15:00, noise free area 52% ?". Probably to trying to script a "RT stopper" if it reach a defined time.
And if i'm right, for now it is not possible to access or control the RT window content and buttons via maxscript.Last edited by Sylk; 11-12-2016, 10:42 PM.

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