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К сожалению пока нет. Занимаюсь другими направлениями (real time geometry, tiles texture, light mix).
- 14 posts
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Version is updated to 1.6.0E
Changes:
• Glossy reflection angle set to 0 during scene conversion.
Bug fixed:
• Broken Ornatrix...
- 6 posts
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Softness and "edge transparency" are the same thing. Here I use contrast 15. It keeps details and gives some edges softness. Reduce details...
- 7 posts
- 1 like
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Version is updated to 1.6.0D
Bug fixed:
• Crash on empty geometry.
- 6 posts
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Version is updated to 1.6.0C
Changes:
• Vertex color texture RGB channels.
Bug fixed:
• Proxy/motion blur light emission GPU...
- 6 posts
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Version is updated to 1.6.0B
Changes:
• New RT buffer buttons.
Bug fixed:
• Dirt texture preview crash.
• Incorrect...
- 6 posts
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Your solution would do the same. You can play with different contrast values to find some compromise.
- 7 posts
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Version is updated to 1.6.0A
Bug fixes:
• GPU ray tracing crash on heavy objects.
• Broken portals lighting.
• Incorrect...
- 6 posts
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Hi. You have to reduce contrast value in FStormVolume modifier. ...
- 7 posts
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FStormRender for 3ds Max v1.6.0E
Changes:
• New geometry processor.
• Faster RT/animation geometry update.
• RT resolution multiplier.
• RT buffer UI takes...
- 6 posts
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Version is updated to 1.5.7P
Bug fixes:
• Broken rounded edges same object/element option.
• Animated bitmap UI crash....
- 15 posts
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Regarding RT resolution I can add a multiplier %, like set 25% to get 4x lower resolution.
- 5 posts
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Version is updated to 1.5.7N
Changes:
• Improved colored SSS rendering.
• Corona bump texture conversion.
Bug fixes:...
- 15 posts
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I am not sure what is required. Do you want to do boolean operation on material level?
And what kind of camera's exclusion further optimization...
- 4 posts
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I am checking Corona curvature texture. In most cases it gives quite strange result. FStorm dirt texture gives more consistent result.
Regarding...
- 3 posts
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I am not sure I can replace default 3ds max behavior with bitmaps.
- 3 posts
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