anyone seeing any viewport improvements with max 2017? is it using more vram than previous versions?
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Depends where you come from.
I jumped from win7, max 2014, and old SSD to win10, max 2017 and 2x more speed SSD.
Max 2017 without plugins is much more slow to start than 2014 with some plugins.
Viewport better under 2017, and very very rarely crash, less than 2014 which already rarely crash.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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And what about 2016, Sylk, do you know it? I currently have it and I noticed it's slower than before, but if 2017 is even slower, I won't change.Originally posted by Sylk View PostDepends where you come from.
I jumped from win7, max 2014, and old SSD to win10, max 2017 and 2x more speed SSD.
Max 2017 without plugins is much more slow to start than 2014 with some plugins.
Viewport better under 2017, and very very rarely crash, less than 2014 which already rarely crash.
Thanks!EVGA GTX 1060 SC 6GB GDDR5 @ 2151MHz || i7 3770 @ 3,7GHz || G.Skill Ripjaws X 16GB @ 1600mhz
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I don't know about 2016. As i said, i jumped from 2014 to 2017 without intermediate. All what i know, there are far fewer differences between 2016 and 2017 than 2014 and 2017.
The better way is read and look independent tests and benchmarks.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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Been hearing its terrible, max 2017 that is also that windows 10 sucks too much vram, how much vram does windows 10 use as compared to 7?Originally posted by Sylk View PostI don't know about 2016. As i said, i jumped from 2014 to 2017 without intermediate. All what i know, there are far fewer differences between 2016 and 2017 than 2014 and 2017.
The better way is read and look independent tests and benchmarks.
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well I had the chance of working with 2016 and I didn't like it, it feel less responsive in comparison with 2015Originally posted by Miguel1900 View Post
And what about 2016, Sylk, do you know it? I currently have it and I noticed it's slower than before, but if 2017 is even slower, I won't change.
Thanks!
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Vram usage is:Originally posted by mitviz View Posthmmm and mine on windows 7, was expecting to see much more vvram usage in windows 10, maybe its not when its idle you see the real thing?
130MB with my 2560x1600.
106MB with my 1920x1200
That's why i decrease monitor resolution for rendering.Last edited by Sylk; 12-10-2016, 07:20 PM.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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for example object fading in and out in large scenes, like it looks dreamy and things disappearing off screen, same scene is different in max 2015, created by someone else but its what i am seeing, not a fan either since i can switch back to the old look, i am not a fan of the colored icons eitherOriginally posted by Sylk View Post
For example?
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