Here is comparison - on the left regular mesh geometry, on the right imported alembic....
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imported alembic file - broken normals
Something is wrong with rendering imported alembic files.
Here is comparison - on the left regular mesh geometry, on the right imported alembic....
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Is this possible to make FStormSunLight invisible to camera?
As in the title...
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Thans for the info. Its better now...
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There are 2 files in this link which allows you to reproduce the issue - max file and texture file:
After clicking link there...
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Any info about that? Am I doing something wrong or is this some kind of bug?...
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