Changes: Ray tracing rework. Faster rendering (depends on a scene). Lower GPU memory use (depends on a scene). Scattering instance along shape objects (FStormScatter). Camera motion blur option. Bitmap texture animation offset and speed. Geometry reload button works with active pause button. Optimized colorful SSS and atmosphere. FStorm camera objects exclude/include. FStorm camera dof object focal distance. Itoo RailClone instancing support. Build-in mix texture to FStorm falloff, noise, dirt and front-back. 3ds max Instancing API support. Adjusted tonemapping contrast. Different tonemapping types. Dedicated emission material. Options for quick fur, scatter, pattern, volumetric disable. Texture switch.
Bug fixes: Broken geometry on flat surfaces. Geometry compilation crash. Broken FStormScatter UVW mapping. Slow scatter generation while RT rendering. Slow rendering with zero size objects. Backing texture seams. Incorrect RailClone geometry fetching. Some scatter parameters are not updated in animation. Motion blur crash. Invisible to camera option makes object completely invisible. Incorrect FStormScatter nodes pins positions. FStormScatter viewport update lags. Incorrect rounded edges look on scaled instanced geometry. GPU errors on incorrect FStormScatter geometry.