A short review of FStorm development during 2021-2023 year period.
All news
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          05.07.2023 | 2021-2023 work results
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          15.06.2020 | 2019-2020 work resultsA short review of FStorm development during 2019-2020 year period. 
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          13.08.2019 | 2018-2019 work resultsA short review of FStorm development during 2018-2019 year period. 
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          28.03.2019 | 3ds max 2020 is supported3ds max 2020 is now officially supported. 
 Please feel free to download.
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          09.08.2018 | Past year work resultLets make a short review of FStorm development results during past year. 
 Just to be sure nobody misses any new features.
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          16.02.2017 | Past 2 months work result
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          20.01.2017 | Shadow Catcher (Matte)Shadow Catcher (Matte) is implemented. FStorm shadow catcher takes into account initial material settings and works even with glossy reflections. 
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          30.12.2016 | Render ElementsFrom now FStormRender supports render elements: 
 beauty, materials, objects, zdepth, normals, coordinates, ambient occlusion, wire, edges.
 There will be more in the future.
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          07.12.2016 | Commercial releaseCommercial release is out. Higher rendering speed, better memory management and many new features just for 20€. 
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          19.10.2016 | DisplacementFStormRender supports displacement technology. FStorm displacement doesn't do geometry tessellation and uses very few gpu memory.