I noticed that when converting materials into FStorm, the standard Color Correction map is not correctly converted into an FStormColorCorrection map. Absolutely not correctly converted parameter hue. The attached image shows the color of the texture before and after conversion. I ask you to fix this, as the adjustment of the color of the texture is quite often used.
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Converter issue with convert Color Correction to FStormColorCorrection
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Originally posted by Karba View PostHi. FStorm works in different color space and 3ds max color correcton is quite messy. It is hard to get the same result with fstorm color correction. I would say you have to be happy that you get something more yellow, and not purple.
Of course, I am “happy” that after converting I have to recheck and recreate all the materials again. Why then need such a converter?
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