Hey,
After upgrading driver to 372.70 all textures in materials are broken. You can see correct textures in viewport but in material editor or on render textures are replaced by solid color which seems to be average color from the texture. At first I thought it was wrong mapping but as you can see on attached image, mapping is correct in viewport. Also this scene was rendering properly with older version of GeForce driver.
I did test other scene - simple shader ball with only diffuse texture and the final effect was the same - no texture pattern in material editor or on render. Just average color from the texture.
System:
Windows 10 - up to date patches
3ds Max 2016
GeForce drivers 327.70 with two 1080
After upgrading driver to 372.70 all textures in materials are broken. You can see correct textures in viewport but in material editor or on render textures are replaced by solid color which seems to be average color from the texture. At first I thought it was wrong mapping but as you can see on attached image, mapping is correct in viewport. Also this scene was rendering properly with older version of GeForce driver.
I did test other scene - simple shader ball with only diffuse texture and the final effect was the same - no texture pattern in material editor or on render. Just average color from the texture.
System:
Windows 10 - up to date patches
3ds Max 2016
GeForce drivers 327.70 with two 1080
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