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  • Missing textures in materials

    Hey,

    After upgrading driver to 372.70 all textures in materials are broken. You can see correct textures in viewport but in material editor or on render textures are replaced by solid color which seems to be average color from the texture. At first I thought it was wrong mapping but as you can see on attached image, mapping is correct in viewport. Also this scene was rendering properly with older version of GeForce driver.

    I did test other scene - simple shader ball with only diffuse texture and the final effect was the same - no texture pattern in material editor or on render. Just average color from the texture.

    System:
    Windows 10 - up to date patches
    3ds Max 2016
    GeForce drivers 327.70 with two 1080


  • #2
    Could you show material settings (not texture) ?

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    • #3
      That should cover everything.

      This is on latest build 0.2.5 - forgot to mention this in first post.

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      • #4
        Hi, I just upgraded FStorm from 0.2.3 to 0.2.5 and dealing with the same issue. Using 3DsMax 2014. Quadro K4000 latest Driver.

        Click image for larger version

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ID:	2992 Click image for larger version

Name:	TEST_V04_WH_0.2.3.jpg
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ID:	2993

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        • #5
          The down light is also not showing because the light uses texture for emission source

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          • #6
            My fault. Fixed. Please redownload 0.2.5 again.

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            • #7
              Everything's good now Thank you for the quick response

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              • #8
                Fixed for me too. Thanks a lot!

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