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Textures not showing in viewport v.26a

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  • Textures not showing in viewport v.26a

    They dont show up. They show up using other shaders like irar or mental. They do come out in the render though. Just not the viewport.

  • #2
    What textures don't you see in 3ds max viewport?

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    • #3
      Originally posted by Karba View Post
      What textures don't you see in 3ds max viewport?
      Hey Karba. All textures. If i pit a map on the diffuse slot using a fstorm material, it wont show up on the viewport. But if i create a standard 3ds material and put a map on the diffuse slot, it DOES show up. This leads me to think its a bug. Ill do a test and install a older version of fstorm and see if that fixes itm

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      • #4
        You should be able to see FStormBitmap in 3ds max viewport.

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        • #5
          screenshot. the left has a fstorm shader with a fstorm bitmap. the right is just a standarf 3ds shader with a map on the diffuse slot.
          Attached Files

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          • #6
            here... i created a fstorm material. Added a the same flower map to a fstormbitmap and put it in the diffuse slot. it turns blue.
            Attached Files

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            • #7
              my process is select Fstorm, then click on diffuse and selct fstormbitmap, then inside fstormbitmap i put the texture map. then i apply it to the geometry. but it always never shows the texture. it works fine if i use a standard 3dsmax material though.you can see that in the first screen shot

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              • #8
                Im using the latest nvidia drivers. I did try the older one and still similar problem.

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                • #9
                  created a new fstorm mat. same steps and it just turns my geometry grey. but it does render fine.
                  Attached Files

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                  • #10
                    Solved. For some reason, in the material slots window, the "show texture in viewfinder" was off and needs to be clicked on.

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