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  • Particle flow problem...

    I use Particle Flow in the scene.
    When I rendering animation. Some frames rendering 30 sec. and next frame 2 min. Why?
    How best to set particle flow in FS?

  • #2
    Could you show how those two frames look like?

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    • #3
      This picture render 44 sec, next 50 sec and next 2 min. next 8 min.....
      scene occupy 1.3 gigabytes RAM on VGA
      I have 3X Nvidia 1070 8 GB

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      • #4
        Originally posted by Tibor Damach View Post
        This picture render 44 sec, next 50 sec and next 2 min. next 8 min.....
        scene occupy 1.3 gigabytes RAM on VGA
        I have 3X Nvidia 1070 8 GB
        Could you show the frame rendered 8 min?

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        • #5

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          • #6
            Could you send me the scene?
            info@fstormrender.com

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            • #7
              I can not send you a scene it is a work for the client and the work is not yet completed.
              I tried to convert it to render FS because I like it.
              I optimize the particle objects and render time is accelerated.
              I try to do a scene similar to that, and i send it to you.

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              • #8
                Other errors.
                Not render all particle, which was visible in the editor.

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                • #9

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                  • #10
                    I have got the scene. Will check

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                    • #11
                      Be sure you set Render Particles Number same as Viewport Particles Number.
                      Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
                      Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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                      • #12
                        Yes.100% both. Vray renders correctly.

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                        • #13
                          Something new?

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                          • #14
                            I am checking the scene. Unfortunately I am not strong with PF. I will let you know if I get something.

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                            • #15
                              I tested CebasThinking particle and FStorm ..
                              Geometry renders correctly but does not use FS materials.

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