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Round Edges 1.0.1c

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  • Round Edges 1.0.1c

    Hi karba,

    I tested round edges this afternoon. It looks like a dirt map in a bump slot ....

    It works great but
    A : the cylinder is passing through the ground, but materials are different => KO
    B : the cylinder is not touching the ground but is nearest than edge radius => KO
    C : the cylinder is not touching the ground, round edges is OK

    D : the 2 models are intersecting, same material => Great !!


    To conclude, as far as I'm concerned, how it should work :
    - The model is intersecting another one, same material => "concave" round edge is OK
    - The model is intersecting another one, different materials => no round edges or "convex" round edges
    - The model is not intersecting another one => "convex" round edges


  • #2
    I will add more options for rounded edges in the future.

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    • #3
      hi, can you please add the "self" in the round edges so it radius only on geometries with the same material

      a much simpler implementation but better than now

      right now it works but blends walls with furniture, and i like edges round!

      Comment


      • #4
        Originally posted by cdb View Post
        hi, can you please add the "self" in the round edges so it radius only on geometries with the same material

        a much simpler implementation but better than now

        right now it works but blends walls with furniture, and i like edges round!
        Would it work if I add an option the same object instead of the same material? It would be easier for me.

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        • #5
          Originally posted by Karba View Post

          Would it work if I add an option the same object instead of the same material? It would be easier for me.
          that would work too!

          thanks

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          • #6
            It would be easier for us to have the two options.
            - same object soon
            - same material latter

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            • #7
              Originally posted by bicket View Post
              It would be easier for us to have the two options.
              - same object soon
              - same material latter
              Taking materials into account is a bit complicated on gpu.

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