Hi karba,
I tested round edges this afternoon. It looks like a dirt map in a bump slot ....
It works great but
A : the cylinder is passing through the ground, but materials are different => KO
B : the cylinder is not touching the ground but is nearest than edge radius => KO
C : the cylinder is not touching the ground, round edges is OK
D : the 2 models are intersecting, same material => Great !!
To conclude, as far as I'm concerned, how it should work :
- The model is intersecting another one, same material => "concave" round edge is OK
- The model is intersecting another one, different materials => no round edges or "convex" round edges
- The model is not intersecting another one => "convex" round edges
I tested round edges this afternoon. It looks like a dirt map in a bump slot ....
It works great but
A : the cylinder is passing through the ground, but materials are different => KO
B : the cylinder is not touching the ground but is nearest than edge radius => KO
C : the cylinder is not touching the ground, round edges is OK
D : the 2 models are intersecting, same material => Great !!
To conclude, as far as I'm concerned, how it should work :
- The model is intersecting another one, same material => "concave" round edge is OK
- The model is intersecting another one, different materials => no round edges or "convex" round edges
- The model is not intersecting another one => "convex" round edges
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