hi, i have a small animation, rendering at 4000x 2000 pixels when i add all the render passes it locks up and doesnt render, its also a very short animation, when i remove all the passes it renders fast and just fine, i think this has to be a bug somehow or is it that you cannot render all the passes? the compositor requested this
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Originally posted by mitviz View Posthi, i have a small animation, rendering at 4000x 2000 pixels when i add all the render passes it locks up and doesnt render, its also a very short animation, when i remove all the passes it renders fast and just fine, i think this has to be a bug somehow or is it that you cannot render all the passes? the compositor requested this
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Originally posted by mitviz View Postyeah, scene uses less than one gig of gpu memory, i can send you the scene, there are some animated book leaves on a table, i set all other objects to not being visible to camera and wanted to render the book pages only which should be crazy fast, want me to send you the scene Karba?
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You have set fstorm instances for very overlapped objects. You have attached doors from opposite sides to single object, it means instances continues through entire scene. This is the worth case for instancing. It slows down rendering significantly. Remove instance property from doors and other similar object. They are not heavy and you save nothing here.
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Originally posted by Karba View Post
You have set fstorm instances for very overlapped objects. You have attached doors from opposite sides to single object, it means instances continues through entire scene. This is the worth case for instancing. It slows down rendering significantly. Remove instance property from doors and other similar object. They are not heavy and you save nothing here.
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