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  • Fstorm locks up and stops rendering

    hi, i have a small animation, rendering at 4000x 2000 pixels when i add all the render passes it locks up and doesnt render, its also a very short animation, when i remove all the passes it renders fast and just fine, i think this has to be a bug somehow or is it that you cannot render all the passes? the compositor requested this

  • #2
    Originally posted by mitviz View Post
    hi, i have a small animation, rendering at 4000x 2000 pixels when i add all the render passes it locks up and doesnt render, its also a very short animation, when i remove all the passes it renders fast and just fine, i think this has to be a bug somehow or is it that you cannot render all the passes? the compositor requested this
    Do you have enough gpu memory?

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    • #3
      yeah, scene uses less than one gig of gpu memory, i can send you the scene, there are some animated book leaves on a table, i set all other objects to not being visible to camera and wanted to render the book pages only which should be crazy fast, want me to send you the scene Karba?

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      • #4
        Originally posted by mitviz View Post
        yeah, scene uses less than one gig of gpu memory, i can send you the scene, there are some animated book leaves on a table, i set all other objects to not being visible to camera and wanted to render the book pages only which should be crazy fast, want me to send you the scene Karba?
        Yes, please info@fstormrender.com

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        • #5
          Originally posted by Karba View Post
          great, packing it now

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          • #6
            Originally posted by Karba View Post
            Karba sent

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            • #7
              Originally posted by mitviz View Post

              Karba sent
              You have set fstorm instances for very overlapped objects. You have attached doors from opposite sides to single object, it means instances continues through entire scene. This is the worth case for instancing. It slows down rendering significantly. Remove instance property from doors and other similar object. They are not heavy and you save nothing here.

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              • #8
                Originally posted by Karba View Post

                You have set fstorm instances for very overlapped objects. You have attached doors from opposite sides to single object, it means instances continues through entire scene. This is the worth case for instancing. It slows down rendering significantly. Remove instance property from doors and other similar object. They are not heavy and you save nothing here.
                would it be possible for you to send me a screenshot of the problem doors? i started using fstorm instanced for anything instanced since i never know when or how the scene will grow

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