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Fstorm Checkermap\Fstorm Tilemap and BRDF Anisotropy

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  • Fstorm Checkermap\Fstorm Tilemap and BRDF Anisotropy

    Will be add Fstorm Checkermap\Fstorm Tilemap or suport max's maps,it usefull for architecture desighner.

    What time add BRDF Anisotropy properties for Fstorm material?

    Will be add bitmap button for Fstorm Randomcolor?

  • #2
    I know tiles texture is important, but it is quite complex for gpu realization. I will keep it in my mind.
    I will implement anisotropic reflections, just later (can't promise when). FStorm brdf model can handle it.
    Bitmaps will not be added to FStorm Randomcolor texture. Use mix texture to mix bitmaps via randomcolor.

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    • #3
      Dron,
      Just wondering what your thoughts are on supporting plugins like Vizparks, omnitiles, mosaic, etc ??
      I find these are starting to be widely used in the industry and majorly frustrating when your new favourite render doesn't support them

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      • #4
        Originally posted by Javadevil View Post
        Dron,
        Just wondering what your thoughts are on supporting plugins like Vizparks, omnitiles, mosaic, etc ??
        I find these are starting to be widely used in the industry and majorly frustrating when your new favourite render doesn't support them
        I can't use 3rd party texture. All what I can do is making a gpu analog myself.

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