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tri planar mapping with normal based stretching

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  • tri planar mapping with normal based stretching

    tri planar mapping, but instead of using blur to mix the channels, distort the projected map based on object normal instead. This will avoid blurring and stretching.

  • #2
    Well, I can't make a whole unwrap. And how would you apply mapping to a sphere without seams and stretching?

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    • #3
      Originally posted by Karba View Post
      Well, I can't make a whole unwrap. And how would you apply mapping to a sphere without seams and stretching?
      some blurring is ok, is this on your list? would be really nice to have this

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