Dear Andrey *Karba*,
First of all, i would express my respect for ALL your works. I've been following your career (VrayScatter, MultiScatter, Madcar, etc...). These all tools of you saved my life several times.
My name is Alex Roman (you can check some of my old works here: https://vimeo.com/user1337612)
I'm writing to you because i'm experimenting with some "new" GPU based renderer solutions lately and to find a proper candidate for using "it" in my current and/or future projects. I came across FStorm like a couple of months or so and i must say i'm TRULY impressed. My most sincere congratulations Andrey.
Altough i'm aware that is a very young render engine i'm not really aware of the future plans/roadmap of its progression. So, i have some doubts and/or questions i was hoping you can help me with understanding the future of Fstorm. I'm not really sure if this is the appropriate way to ask you or the formal official forum?
Should i ask you here directly or open a proper "Feature Request" thread? In the meantime, hope you do mind to put these in words here.
* Different AA types (with filter sizes)
* Faster geometry prep o KD Tree speed
* Built-in VFB with all the IPR options in the final render frame buffer
* More than 2 MIX Mats
* Inside+Outside (Normal + Inverted) option in the FStorm DirtMat (Corona-Like)
* Dedicade Volume Material (with multiple scattering Vrar/Corona like) plus phase function control
* Atmosphere gizmos possibilities (plus phase function control)
* Independent Volume in lights (RedShift-like) working together with the Volume Mat and/or Atmosphere
* Curvature/Cavity Shader
* LCache, PIC, UHD, etc.... (Vray, RedShift and Corona like)
* Dedicated Fast SSS model Material
* Camera distortion. Both Cubic and arbitrary distortion maps
* Camea DOF controls (Bias, anisotropy, vignetting, arbitrary custom shapes, etc...)
* FStorm Toolbar
* Bucket Rendering (?)
* Nvidia Optix Denosing IPR (Corona like)
Please Andery, forgive my ignorance because maybe some of these things are already implemented and/or your roadmap. But, do you think "these" would be doable and may you be interested in implementing them? maybe anyone here can help on these...
I can post this in the official forum as well. I'm doing it now since had no answer...
(
Thank you SO much in advance. Keep up your terrific work, we are all super proud of the work you're doing with FStorm! I REALLY want the FStorm to be my "everyday" render engine
Sincerely,
Alex Roman
First of all, i would express my respect for ALL your works. I've been following your career (VrayScatter, MultiScatter, Madcar, etc...). These all tools of you saved my life several times.
My name is Alex Roman (you can check some of my old works here: https://vimeo.com/user1337612)
I'm writing to you because i'm experimenting with some "new" GPU based renderer solutions lately and to find a proper candidate for using "it" in my current and/or future projects. I came across FStorm like a couple of months or so and i must say i'm TRULY impressed. My most sincere congratulations Andrey.
Altough i'm aware that is a very young render engine i'm not really aware of the future plans/roadmap of its progression. So, i have some doubts and/or questions i was hoping you can help me with understanding the future of Fstorm. I'm not really sure if this is the appropriate way to ask you or the formal official forum?
Should i ask you here directly or open a proper "Feature Request" thread? In the meantime, hope you do mind to put these in words here.
* Different AA types (with filter sizes)
* Faster geometry prep o KD Tree speed
* Built-in VFB with all the IPR options in the final render frame buffer
* More than 2 MIX Mats
* Inside+Outside (Normal + Inverted) option in the FStorm DirtMat (Corona-Like)
* Dedicade Volume Material (with multiple scattering Vrar/Corona like) plus phase function control
* Atmosphere gizmos possibilities (plus phase function control)
* Independent Volume in lights (RedShift-like) working together with the Volume Mat and/or Atmosphere
* Curvature/Cavity Shader
* LCache, PIC, UHD, etc.... (Vray, RedShift and Corona like)
* Dedicated Fast SSS model Material
* Camera distortion. Both Cubic and arbitrary distortion maps
* Camea DOF controls (Bias, anisotropy, vignetting, arbitrary custom shapes, etc...)
* FStorm Toolbar
* Bucket Rendering (?)
* Nvidia Optix Denosing IPR (Corona like)
Please Andery, forgive my ignorance because maybe some of these things are already implemented and/or your roadmap. But, do you think "these" would be doable and may you be interested in implementing them? maybe anyone here can help on these...
I can post this in the official forum as well. I'm doing it now since had no answer...

Thank you SO much in advance. Keep up your terrific work, we are all super proud of the work you're doing with FStorm! I REALLY want the FStorm to be my "everyday" render engine
Sincerely,
Alex Roman
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